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StackOverflowException when using AssetDatabase.ForceReserializeAssets() #57

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nindim opened this issue Sep 14, 2021 · 0 comments
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@nindim
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nindim commented Sep 14, 2021

Bug report

Bug category

  • [X ] Importer: issues related to the importer behaviours or UI.

Steps to reproduce

Use the following Editor context item to reserialise all assets in a project with some rule based Addressables:

[MenuItem("Game/Reserialize All Assets")]
public static void ReserializeAllAssets()
{
	EditorUtility.DisplayProgressBar("Reserializing All Assets", "", 0f);

	var subfolders = Directory.GetDirectories(Application.dataPath);
	var subfoldersToProcess = new List<string>();

	// Build list of folders to actually process, we may want to exclude certain directories in the future
	for (int x = 0; x < subfolders.Length; ++x)
	{
		// Exclude any folders here before adding to subfoldersToProcess
		subfoldersToProcess.Add(subfolders[x].Substring(Application.dataPath.Length - 6));
	}

	var assetsToProcess = AssetDatabase.FindAssets(filter: "", searchInFolders: subfoldersToProcess.ToArray());
	// Convert the GUIDs to paths we can use
	for (int x = 0; x < assetsToProcess.Length; ++x)
	{
		assetsToProcess[x] = AssetDatabase.GUIDToAssetPath(assetsToProcess[x]);
	}

	AssetDatabase.ForceReserializeAssets(assetsToProcess);

	EditorUtility.ClearProgressBar();
}

Notice the errors like:

StackOverflowException: The requested operation caused a stack overflow.
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x00062] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
  at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98 
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at (wrapper managed-to-native) System.String.FastAllocateString(int)
  at System.String.CreateStringFromEncoding (System.Byte* bytes, System.Int32 byteLength, System.Text.Encoding encoding) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) [0x0007f] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00018] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x000b9] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
  at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98 
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:ReSerializeAssetsForced(GUID[], ForceReserializeAssetsOptions)
UnityEditor.AssetDatabase:ForceReserializeAssets(IEnumerable`1, ForceReserializeAssetsOptions)
BuildMenu:ReserializeAllAssets() (at Assets\Scripts\Editor\BuildMenu.cs:463)

What is expected?

StackOverlfowException should not occur.

What is actually happening?

StackOverlfowException is occuring.

Other relevant information

  • OS (Win):
  • Unity version: 2019.4.29
  • Addressables version: 1.16.19
  • Unity Addressable Importer version: 0.9.4
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