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Creation of PxHeightField Geometry #40
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oh and real quick tell me if there is something wrong here, i tried to simplify it so you can take a quick look let sampleArray = new PhysX.PxArray_PxHeightFieldSample()
let heightFieldDesc = new PhysX.PxHeightFieldDesc()
heightFieldDesc.nbColumns = numberOfColumns
heightFieldDesc.nbRows = numberOfRows
heightFieldDesc.format = PhysX.PxHeightFieldFormatEnum.eS16_TM
heightFieldDesc.samples.stride = 0 // placeholder, i have no idea
for (let i = 0; i < heights.length; i++) {
let sample = new PhysX.PxHeightFieldSample()
sample.height = heights[i]
sampleArray.set(i, sample)
}
heightFieldDesc.samples.data = sampleArray
let hf = PhysX.PxTopLevelFunctions.prototype.CreateHeightField(heightFieldDesc)
let flags = new PhysX.PxMeshGeometryFlags(0)
geometry = new PhysX.PxHeightFieldGeometry(hf, flags, 1, 100, 100) |
went through the whole deal of compiling PhysX, and building a program with it, the answer is 4, the thing is that still it doesn't work well for me, if i find out why i post an update |
Fixed it, you have to call .begin() on the array (or .data() if is a vector) like this: |
Hi! Yeah 4 is correct. I haven't yet found a way how to get these values in a nice way in JS. I usually check what the SIZEOF value in the java version returns and simply use that. Here I did that in kool The Anyway, glad you figgered it out! |
I was pretty close, was zooming through those files too, also your code is very clear to read. Good night and thank you, fabmax! |
Hi there Mr. fabmax, again thanks for always answering my small issues and helping everyone out, even my whole game idea is reliant on your library to a very high degree, anyways, the issue that brought me here once more is that there are some things i see missing, like this: github.com/fabmax/physx-jni/issues/74
Here you are telling someone that they should use
PxHeightFieldSample.SIZEOF
,so what do you think should be the answer for us in the JS side?
let heightFieldDesc = new PhysX.PxHeightFieldDesc()
heightFieldDesc.samples.stride = 12 //
PxHeightFieldSample 8 bytes? 12 bytes?i tried going through your physx-jni and kool-engine (such cool engine) and the only piece i'm missing is that one,
even tried setting the stride value from 5 to 52(there is no way it is more than 16) and testing every number generating a flat height map but every time the collisions weren't right which makes me think that there is something else wrong, i should have hit the size, right?
Truly yours, your biggest fan, this is Stan.
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