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Releases: fabiangreffrath/woof

Woof! 12.0.0

15 Sep 06:27
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New Features and Improvements

  • 3D audio support (@ceski-1)
    • Stereo and up to 7.1 surround sound.
    • HRTF mode ("Headphones mode" in the General menu).
    • Air absorption and Doppler effects settings in the config.
  • PC Speaker emulation sound module (taken from Chocolate Doom).
  • Various HUD additions and fixes:
    • Optional widescreen widget arrangement.
    • Bring back three-lined coords/stats widgets.
    • Optionally draw bar graphs in Boom HUD widgets.
    • Ability to position "message" and "secret" text widgets by WOOFHUD lump.
  • Add obituaries from ZDoom, enabled by default (Options->Setup->Messages->Show Obituaries option).
  • Add support for XGLN/ZGLN nodes.
  • Color console messages and optional verbosity level (default_verbosity in config).
  • Allow separate key binding for the numeric keypad.
  • Replace and extend crosshair patches with the shaded variants from Nugget Doom.
  • Ignore DMX sound padding (@ceski-1).
  • Implement sky top color algorithm from Eternity Engine (@tomas7770).
  • Attempt to play demo4 also for Doom 2 (Final Doom).
  • Clean screenshots are taken with the base palette.

Bug Fixes

  • Fix a savegame loading crash related to the use of MUSINFO.
  • Consistently rename -nodehlump command line parameter to -nodeh.
  • Fix mouselook/padlook checks for direct vertical aiming (@ceski-1).
  • Fix sector movement doesn't render sometimes using Boom fake floors (Line action 242), when uncapped framerate is enabled.
  • Fix automap marks in non-follow mode.
  • Various fixes to weapon lowering and switching animation (thanks to @MrAlaux).
  • Disable returning to the episodes menu if only one episode is present.
  • Fix ESC reset with mini-thermo menu items affects multi-choice select items.
  • Reset menu string editing with ESC.
  • Fix PIT_ApplyTorque when line has no length (from DSDA-Doom).
  • Reorder sprites rendering, so that objects with higher map indices appear in front (thanks to @JNechaevsky).
  • Various brightmaps fixes (@JNechaevsky).
  • Skip "hidden" files in ZIP archives (fixes opening archives created by MacOS).
  • Reinitialize automap if screen size changes while it is enabled (thanks to @MrAlaux).

Miscellaneous

Woof! 11.3.0

06 Jul 06:34
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New Features and Improvements

  • Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
  • Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
  • Add -dedicated, -uncapped and -nouncapped command line parmeters (thanks to @loopfz).
  • Rename -nodehlump to -nodeh for consistency with other ports.
  • Use sector lightlevel for sprites in Boom and Vanilla complevels.

Bug Fixes

  • Avoid the midiOutUnprepareHeader() function in the Windows MIDI music module. This may fix rare crashes for some users.
  • Fixed flickering sectors rendering when interpolation is enabled (Ancient Aliens MAP24 and others).
  • Do not apply weapon centering in strict mode.
  • Fix pause for Fluidsynth v2.3.3.
  • Fix the rightmost column when rendering weapons with interpolation enabled (thanks to @MrAlaux).
  • Fix replacing the same string twice in Dehacked for music (PL2.wad MAP27 music track).

Woof! 11.2.0

13 Jun 11:20
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New Features and Improvements

  • Don't snap Automap to player upon opening it with Follow Mode off (@MrAlaux).
  • Make IDCLEV00 restart the current map (@MrAlaux).
  • Always color Chainsaw number green in Boom HUD (@MrAlaux).
  • Allow direct toggle between "Windowed" and "Exclusive Fullscreen" modes (@ceski-1).
  • Prefer IDDT cheat key over IDBEHOLDA in cheat menu.

Bug Fixes

  • Fix plane rendering distortion noticeable in widescreen mode, taken from Eternity Engine (thanks to @JNechaevsky).
  • Fix "Clean Screenshot" captures the HUD if "Exclusive Fullscreen" is enabled.
  • More fixes to weapon switching animation (@MrAlaux).
  • Only set quick save slot upon successful load/save completion.
  • Fix blockmap limits (from DSDA-Doom).
  • Fix screenshot cropping when aspect ratio correction is disabled (@MrAlaux).
  • Fix pickup messages in multiplayer.
  • Fix P_RadiusAttack dist depending on damage (@tomas7770).
  • Fix door interpolation in Doom2 MAP19 (thanks to @JNechaevsky).
  • Fix recording "-complevel 3" in demo footer.
  • Fix UMAPINFO intertext field for Doom 1.

Woof! 11.1.4

23 May 12:44
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Bug Fixes

  • more fixes for DSDHacked sprites and sounds.

Woof! 11.1.3

23 May 12:27
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Bug Fixes

  • more fixes for DSDHacked sprites and sounds.

Woof! 11.1.2

23 May 08:29
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New Features and Improvements

  • woofhud: implement centered widgets, avoid collisions with left/right aligned widgets.

Bug Fixes

  • memio: init reset_eof field.
  • fix automap overlay reset.
  • fix DSDHacked crash.
  • winmidi: prevent hanging notes when pausing game (@ceski-1).
  • woofhud: avoid collisions between very long left/right aligned widgets.
  • make cheat restrictions consistent for menu and player input.

Thanks @MrAlaux for reporting most of these bugs!

Woof! 11.1.1

17 May 20:25
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New Features and Improvements

  • winmidi: Sync with Chocolate Doom (@ceski-1).

Bug Fixes

  • Fix setting EOF in memio, this bug broke most DEH lumps.
  • Do not disable Widescreen menu item without Aspect Ratio Correction anymore (thanks @MrAlaux).
  • Set display resolution when toggling Exclusive Fullscreen.

Woof! 11.1.0

17 May 08:16
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New Features and Improvements

  • Allow bound keys to be unbound in menus by pressing the same key.
  • Implementation of the Native MIDI module for macOS (fixed regression after removing SDL_Mixer).
  • Add -dumptables command line option to export generated translation tables to PWAD.
  • Windows Native MIDI improvements (@ceski-1):
    • Fix EMIDI global looping.
    • Add MIDI compatibility levels. winmm_complevel config option:
      0: Vanilla (Emulates DMX MPU-401 mode)
      1: Standard (Emulates MS GS Synth) (Default)
      2: Full (Send everything to device, including SysEx)
  • Distinguish exit with message on error and on success.

Bug Fixes

  • Fix memory issues in dehacked parser found with ASan.
  • Fix "Smooth pixel scaling" inconsistencies (now it should match Crispy Doom).
  • More robust fallback logic for music modules (@joanbm).
  • Always print player coords if automap is inactive.
  • Eat key if cheat found (e.g. don't switch weapons when typing IDCLEV11).
  • Resetting the MUSINFO track after changing the level.
  • Add initialization checks to music modules. Fixed crash if sound device not found (thanks to @joanbm).
  • Fix initialization with invalid video_display setting (@joanbm).

Woof! 11.0.0

04 May 05:42
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New Features and Improvements

  • HUD updates.
    • Introduce new WOOFHUD lump with ability to tweak widgets positions. See the woofhud.lmp example in docs/ and documentation in the wiki.
    • The three-line level stats and player coords widgets have been consolidated into single lines, the FPS counter is now a separate widget.
    • Ability to choose standard Doom font for widgets.
    • Smooth Health/Armor count (@MrAlaux).
    • HUD font patches updates (@liPillON).
  • Switch to OpenAl Soft for sound mixing.
    • Massive improvements to sound mixing quality. Fixes issues with sound "clicking" (first room of DBP25.wad), sound overload (Revenants scream) and others.
    • Use libsndfile for SFX and music files loading. Support for a lot of WAV formats, Ogg, FLAC, MP3, Opus and others.
    • Use libxmp for tracker music.
    • Use a linear resampler and simple 2D panning to not differ too much from vanilla sound.
  • New video options in General menu:
    • Add framerate limiting (@mikeday0).
    • Exclusive fullscreen mode. Activated only when normal fullscreen mode is enabled.
    • "Smooth pixel scaling" from Crispy Doom.
  • Make mouse settings exactly the same as in Crispy Doom. Add mouse acceleration options to the General menu.
  • Support BRGHTMPS lump from Doom Retro.
    • Format extension with the ability to set SPRITE, FLAT and STATE brightmaps.
    • De hardcode in-engine brightmaps. See brghtmps.lmp files in autoload/ directory.
  • Generate color translation tables.
    • Improve readability and colors of custom fonts in menus and HUD.
    • Always draw demo progress bar with the lightest and darkest color available.
  • Textscreen updates (ENDOOM screen and woof-setup)
    • Resizable textscreen windows.
    • Increase the default window size.
    • Render textscreen content to an upscaled intermediate texture. Improve non-integer window size scaling.
  • Add a menu for binding cheats to keys/buttons. Ability to bind "Fake Archvile Jump".
  • New cheats:
    • FREEZE Stops all monsters, projectiles and item animations, but not the player animations (from ZDoom).
    • IDDKT/IDDST/IDDIT (kill, secret, item) finder cheats from DSDA-Doom.
    • IDBEHOLDH (health) and IDBEHOLDM (megaarmor) from PrBoom.
    • SKILL cheat to show (or change) game skill level from Crispy Doom.
    • List of all cheats available in the wiki.
  • Add options to disable certain HUD messages (@MrAlaux).
  • Introduce hide weapon cosmetic option (see Weapons menu).
  • Implement support for new author field in UMAPINFO.
  • Add key binding for "clean screenshots" without any HUD elements.
  • Rearrange the startup messages.
  • Support monster infight field in Dehacked (taken from Chocolate Doom). Fixes monsters infight in 100krevs.wad.
  • Add support for loading old Doom (< v1.2) IWADs. Not demo compatible.
  • Complete donut overrun emulation (from PrBoom+/Chocolate Doom).
  • Only delete the entire savegame name if not modified.
  • Update strings edit in menu. Set cursor position at end of line, Backspace and Del work as expected.
  • Play quit sound only if showing ENDOOM (@ceski-1).
  • Disable "180 turn" in strict mode (new DSDA rule).
  • Config updates. Do not store comments and deprecated entries, sort and group, clean up.
  • Check if drag-n-dropped .lmp files could be demo lumps.
  • Always interpolate idle weapon bob with uncapped FPS (@ceski-1).
  • Add M_VBOX and M_PALSEL lumps from PrBoom+.
  • Play a sound if the menu is activated with a different key than ESC.
  • Support for QUITMSG1..QUITMSG14 in Dehacked (quit messages in D2ISOv2.wad).
  • The demo footer is now compatible with PrBoom+/DSDA-Doom demo autoplay.

Bug Fixes

  • Better automap controls, fix some rotate/follow/overlay inconsistencies.
  • Windows Native MIDI fixes.
    • Fix songs with missing "hold pedal off" events (@ceski-1).
    • Update volume after "reset all controllers" event. In certain cases the channel can be audible even if the music volume slider is set to zero (@ceski-1).
    • Detect SysEx "part level" messages. Fixes volume in Valiant.wad MAP30 (@ceski-1).
  • Fix stutter in custom weapon switch animations (thanks to @MrAlaux).
  • Fix colorized player names in network chats.
  • Clip interpolated weapon sprites (thanks to @mikeday0).
  • Fix always gray percent / always red mismatch in status bar.
  • Fix -dogs default value.
  • Fix desync due to randomly mirrored corpses feature (fixes DBP31.wad).
  • Add check for wrong indexes in P_LoadSegs() (fixes 1killtng.wad map13).
  • ESC key resets a menu item with multiple options.
  • Fix crash when trying to send chat macro with key ASCII code < '0' (thanks to @MrAlaux).
  • Properly center colorized messages (thanks to @MrAlaux).
  • Fix alt-tab with exclusive fullscreen on Windows.
  • Fix -dumplumps command line parameter.
  • Fix puff interpolation on the floor level (thanks to @JNechaevsky).
  • Print error and skip PNG patch (fixes practicehub.wad).
  • Avoid ZIP file directory name clashes.
  • Fix disappearing icon on fullscreen switch on Windows.
  • Fix restart MUSINFO music loaded from save.
  • Fix a skull in the menu being drawn over the confirmation box when deleting a save (thanks to @MrAlaux).
  • Fix crosshair drawn over bezel in lock-on mode (thanks to @MrAlaux).

Miscellaneous

  • Static build under Windows, there are no library DLLs in the distribution archive.

Woof! 10.5.1

28 Dec 15:47
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Bug Fixes

  • Fix crosshair lock on spectre targets.
  • Fix some menu oddities with automap color and chat macro items.
  • Fix midi_player config variable boundaries.
  • Fix path length issues in config file parsing.
  • winmidi: Manually unset MHDR_INQUEUE flag when hot swapping modules (@ceski-1).

Miscellaneous

  • This will be the last binary release to still support Windows XP.