diff --git a/CHANGELOG.md b/CHANGELOG.md index d29dd6a98..9a80ba902 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,38 +1,10 @@ **New Features and Improvements** -* Add percentage settings for weapon and view bobbing (sliders in the Weapons menu). -* Increase main thread priority when window is visible and focused. -* Bring back "Emulate Intercepts Overflow" option to the "Doom Compatibility" menu. -* Apply free look toggle to current input type only. Rename `input_mouselook` to `input_freelook` in config. -* Add `shorttics` config item. -* "Back" key/button also works in the main menu. -* Restore vanilla "Read This!" screens. -* Redo translucency options. - - Rename "Enable Translucency" to "Sprite Translucency". - - Instantly enable/disable translucency for things. -* Show preview of currently selected crosshair in the menu. -* "Run" key/button no longer affects gamepad turn speed. -* Change automap "Flashing Keyed Doors" to "Color Keyed Doors" with "Off", "On", and "Flashing" options. -* Remove conditional disabling of HUD menu items. -* Rename "Forward Sensitivity" to "Move Sensitivity". -* Use `M_OPTTTL` patch for "Options" menu title. -* In deathmatch show "Frags" widget instead of "Level Stats". -* Do not reset chosen player view across levels in multiplayer demo playback spy mode. +* Add "Fast Line-of-Sight Calculation" option, a faster blockmap-based algorithm from Doom 1.2 (also Heretic). +* Add "Invulnerability Effect" option to override the MBF "sky fix", and provide a "Gray" colormap that is easier on the eyes. **Bug Fixes** -* Fix framerate limiter in capped mode. -* Remove SDL renderer option from the config due to poor frame times with Direct3D11. The renderer can still be changed with the `SDL_RENDER_DRIVER` environment variable (works with any SDL2 application). -* Fix HOM line appearing when using various non-standard FOV and resolution values. -* Fix mouse controls in menu on macOS. -* Restore original fix for "garbage lines at the top of weapon sprites". This will help for weapons "wobble" issue. -* Fix status bar height calculation endianess issue. -* Prevent on-death-action reloads from activating specials (thanks @JNechaevsky). -* Fix `HOM` cheat crash. -* Fix drawing "unlimited" thermo values (mouse sensitivity). -* Fix translucent columns drawing. -* Fix `ENDOOM` crash. -* Fix main menu item hilighting for e.g. `hr2final.wad`. -* Fix bottom-aligned widgets being drawn one pixel too high. -* Fix mis-colored blood voxels after invulnarability. - -**Miscellaneous** -* Limit auto aspect ratio to 21:9. +* Apply deadzone to gamepad for strict mode check. +* Prevent turning on first tic of an SR50. +* Render linedef texture instead of sky if flat is missing. +* Make light levels independent of screen size. +* Fix menu tab centering.