From 1886aecf82849e03a132d55326b00e5f2586e286 Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Fri, 3 Jul 2020 11:37:10 +0200 Subject: [PATCH] Woof! 2.0.0 --- CMakeLists.txt | 4 ++-- README.md | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index d371c9f74..0659458c2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") # 3.12 is needed for modern FindPython. cmake_minimum_required(VERSION 3.12) project("Woof" - VERSION 1.2.2 + VERSION 2.0.0 DESCRIPTION "Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems." HOMEPAGE_URL "https://github.com/fabiangreffrath/woof" LANGUAGES C) @@ -23,7 +23,7 @@ set(PROJECT_COPYRIGHT "Copyright (C) 1993-2020") set(PROJECT_LICENSE "GNU General Public License, version 2") set(PROJECT_STRING "${PROJECT_NAME} ${PROJECT_VERSION}") set(PROJECT_TARNAME "woof") -set(PROJECT_VERSION_RC "1,2,2,0") +set(PROJECT_VERSION_RC "2,0,0,0") # Toggle-able defines added at compile-time. option("${PROJECT_NAME}_INSTRUMENTED" "Enable memory allocation statistics" OFF) diff --git a/README.md b/README.md index 228b88d5f..b17330bb3 100644 --- a/README.md +++ b/README.md @@ -34,6 +34,7 @@ The following code changes have been introduced in Woof! relative to MBF or WinM * The code has been made 64-bit compatible. * The code has been ported to SDL-2, the game scene is now rendered to screen using hardware acceleration (if available). * The build system has been ported to CMake with support for building on Linux and Windows, using either MSVC or MinGW and the latter either in a cross-compiling or a native MSYS2 environment (@AlexMax). + * Support for rendering with uncapped frame rate and frame interpolation has been added (since Woof! 2.0.0). * Fullscreen mode can be toggled in the General menu section or by pressing Alt+Enter, and it is now saved in the config file. * The complete SDL input and event handling system has been overhauled based on code from Chocolate Doom 3.0 (mouse acceleration is disabled since Woof! 1.1.0). * The search path for IWADs has been adapted to modern requirements, taking the install locations for common download packages into account. @@ -155,6 +156,8 @@ Much like a native Windows build, you do not need to download any dependencies. Bug-fix release, fixing drag-n-drop for IWAD files and endianess for extended nodes. * 1.2.2 (Jun 09, 2020) Minor release, adding support for tall patches and sprites. + * 2.0.0 (Jul 03, 2020) + Major release, introducing rendering with uncapped frame rate and frame interpolation. # Contact