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{"AYGE",0x22},//0771 - Gauntlet - Dark Legacy(US).zip
its listed as eeprom 8k, but the game uses eeprom 512. this can be detected via the first dma done to eeprom which is 73 length which is the exact number of transfers to setup and complete a eeprom write.
i also noticed that all classic nes games have the wrong save type in the table, treating them as sram. all the games are eeprom (of various size). most are eeprom 512 but some games like zelda 1 and zelda 2 are eeprom 8k.
omega-de-kernel/source/saveMODE.h
Line 768 in 5594adc
its listed as eeprom 8k, but the game uses eeprom 512. this can be detected via the first dma done to eeprom which is 73 length which is the exact number of transfers to setup and complete a eeprom write.
this table is also wrong in https://github.com/ez-flash/omega-kernel/blob/master/source/saveMODE.h
would you like me to open a separate issue on that repro as well?
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