- combine pan mode and select mode
- hook up scroll to zoom
- remove zoom in and zoom out buttons
- panning outside viewport messes it up
- lines get fat sometimes when viz stretched. arrows don't point in right direction when viz is stretched. this is the same problem
- tests and github CI
- node events should include x,y mouse position, or at least mouse event object
- new optional color attribute to decouple from grouping
- enable animating between models (mostly for marketing reasons)
- to do this, would have to compute the start and end points for each point, re upload the vertices to the GPU, and then would have smooth animations
- because the shaders would interpolate between the two points based on a time t
- new chart controls - expand/shrink along x or y
- refactor color implementation in shaders
- chords should have spacing between groups
- mobile friendly (pinch to zoom)
- Chord diagrams should have arcs for edges, i.e. edge bundling
- new hover effects. Highlight upstream and downstream edges and nodes
- events should return the node or edge directly, with an index, function(node, index, evt)
- ability to anchor node in force directed graph, and configure a flow diretion (for example to the right)
- when creating lots of el grapho graphs, concrete throws error about too many webgl contexts
- antialiased nodes - seems to require APIs in webgl2. Currently using webgl1. webgl2 doesn't work on mobile, so would have to support both.
- can I use ints in glsl where appropriate? Right now using all floats
- back and forward buttons to go through state stack (pan and zoom)