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TODOS.md

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TODOS

P0

  • combine pan mode and select mode
  • hook up scroll to zoom
  • remove zoom in and zoom out buttons
  • panning outside viewport messes it up
  • lines get fat sometimes when viz stretched. arrows don't point in right direction when viz is stretched. this is the same problem
  • tests and github CI
  • node events should include x,y mouse position, or at least mouse event object
  • new optional color attribute to decouple from grouping
  • enable animating between models (mostly for marketing reasons)
    • to do this, would have to compute the start and end points for each point, re upload the vertices to the GPU, and then would have smooth animations
    • because the shaders would interpolate between the two points based on a time t
  • new chart controls - expand/shrink along x or y
  • refactor color implementation in shaders
  • chords should have spacing between groups

P1

  • mobile friendly (pinch to zoom)
  • Chord diagrams should have arcs for edges, i.e. edge bundling
  • new hover effects. Highlight upstream and downstream edges and nodes
  • events should return the node or edge directly, with an index, function(node, index, evt)
  • ability to anchor node in force directed graph, and configure a flow diretion (for example to the right)
  • when creating lots of el grapho graphs, concrete throws error about too many webgl contexts
  • antialiased nodes - seems to require APIs in webgl2. Currently using webgl1. webgl2 doesn't work on mobile, so would have to support both.
  • can I use ints in glsl where appropriate? Right now using all floats
  • back and forward buttons to go through state stack (pan and zoom)