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the GLOBAL.HOURITR increments by one every 1000/60 ms (see SGmain.js : line 36).
When it hits beyond 1320 (which is totalhourloops + (2*GLOBAL.FPS)) and the array GLOBAL.ENEMIES is empty, the game proceeds to the next round.
Whenever SGmain does player.update(), GLOBAL.ENEMIES is filtered with only enemies that are "active" (controller.js : line 75) and enemy.active is a function that return a boolean indicating whether they are inside the canvas (enemy.js : line 78)
Could someone confirm how many minutes or seconds a single wave lasts in PlayMail?
Please leave a comment to respond, and feel free to link to the relevant source code in the repo.
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