_______ __ __ / ___/ / ___ _/ /_ / / ___ __ _____ ___ ____ / /__/ _ \/ _ `/ __/ / /__/ _ \/ // / _ \/ _ `/ -_) \___/_//_/\_,_/\__/ /____/\___/\_,_/_//_/\_, /\__/ /___/ version 1.1 Copyright (c) 2024 Elwynor Technologies
Chat Lounge is a simple teleconference which allows people to use aliases for total anonymity. It includes generic action ("ga" command) support.
Enter the module, provide an alias, and chat! Everything you type goes out to everyone in the Chat Lounge.
Type your message, and it goes out to everyone present. Just hitting enter will display a list of the aliases in the Chat Lounge. Typing help or /h will provide a short help text.
To send an action you can use the "ga" command, for example:
ga is laughing out loud.
This would send the following message to all other users in the Chat Lounge:
is laughing out loud.
SysOps can use a "scan" command to learn the identity of users, if necessary.
Simply unzip the archive to your BBS directory, add the module to your menu, configure the MSG file to your liking, and start the BBS! It's that easy!
Chat Lounge was written and developed by Mike Polzin of WilderLand Software. Elwynor Technologies acquired the module in 2004, and ported it to Worldgroup v3.2 in February 2006. In September 2024, it was ported to Major BBS V10.
This project is licensed under the AGPL v3. Additional terms apply to contributions and derivative projects. Please see the LICENSE file for more details.
We welcome contributions from the community. By contributing, you agree to the terms outlined in the CONTRIBUTING file.
If you create an entirely new project based on this work, it must be licensed under the AGPL v3, assign all right, title, and interest, including all copyrights, in and to your fork to Rick Hadsall and Elwynor Technologies, and you must include the additional terms from the LICENSE file in your project's LICENSE file.
This is a Worldgroup 3.2 / Major BBS v10 module. It's compiled using Borland C/C++ 5.0 for Worldgroup 3.2. If you have a working Worldgroup 3.2 development kit, a simple "make -f ELWCHT" should do it! For Major BBS v10, import this project folder in the isv/ subtree of Visual Studio 2022, right click the project name and choose build! When ready to build for "release", ensure you are building for release.
The DIST folder includes all of the items that should be packaged up in a ELWCHT.ZIP. When unzipped in a Worldgroup 3.2 or Major BBS V10 installation folder, it "installs" the module.