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options.yaml
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### If not specified otherwise, options are put in the permalink.
### Options can be left out of the permalink by adding `permalink: false`.
### All cosmetic options should have `permalink: false` as well.
# Randomizer program options
- name: Dry Run
command: dry-run
type: boolean
default: false
permalink: false
help: "Only generate a spoiler log, doesn't attempt to patch any game files."
ui: option_dry_run
- name: Output Path
command: output-folder
type: dirpath
default: "."
permalink: false
help: "Path to folder, where to write the patched ISO and the spoiler log."
- name: JSON spoiler log
command: json
type: boolean
default: false
permalink: false
help: "If enabled, outputs the spoiler log in json format."
- name: No GUI
command: noui
type: boolean
default: false
permalink: false
help: "Don't launch the randomizer UI, just read command line parameters."
## GUI options
- name: GUI Theme Mode
command: gui-theme
type: singlechoice
permalink: false
choices:
- Light
- Dark
- Auto
default: Auto
help: "Determines the theme mode of the randomizer program.
Choose between: *Light Mode*, *Dark Mode*, and *Auto* (based on the theme of your operating system)."
ui: option_theme_mode
- name: GUI Theme Preset
command: gui-theme-preset
type: singlechoice
permalink: false
choices:
- Default
- High Contrast
- Readability
default: Default
help: "Determines the theme preset to style the randomizer program with.
**Default**: applies the standard theme.
**High Contrast**: applies a theme that maximizes contrast between text and the rest of the interface.
**Readability**: applies a theme that reduces contrast in select areas to improve readability."
ui: option_theme_presets
- name: Custom GUI Theme
command: use-custom-theme
type: boolean
default: false
permalink: false
help: "If enabled, the custom theme will be used for the randomizer program interface."
ui: option_use_custom_theme
- name: Font Family
command: font-family
type: string
default: Lato
permalink: false
help: "Determines the font family that will be used for the text displayed in the randomizer program.
Defaults to *Lato* if the given font family cannot be found."
ui: option_font_family
- name: Font Size
command: font-size
type: int
min: 6
max: 14
default: 10
permalink: false
help: "Determines the size of the font (in points) used in the randomizer program.
**WARNING**: Setting the font size to high may cause text to be cut off."
ui: option_font_size
- name: Sharp GUI Corners
command: use-sharp-corners
type: boolean
default: false
permalink: false
help: "If enabled, the curved edges of buttons and boxes will become sharp and pointy."
ui: option_use_sharp_corners
- name: Starting Tablet Count
command: starting-tablet-count
type: int
default: 1
min: 0
max: 3
bits: 2
help: "The number of tablets to start with.
Tablets are selected randomly and the remainder are randomized as progress items."
ui: option_starting_tablet_count
- name: Open Thunderhead
command: open-thunderhead
type: singlechoice
bits: 2
choices:
- Ballad
# - Harp and Ballad
- Open
default: Ballad
help: "Determines how the Thunderhead is unlocked.
**Ballad**: the Thunderhead opens when the Ballad of the Goddess song is found.
**Open**: the Thunderhead is open from the start of the game."
ui: option_open_thunderhead
- name: Starting Sword
command: starting-sword
type: singlechoice
bits: 3
choices:
- Swordless
- Practice Sword
- Goddess Sword
- Goddess Longsword
- Goddess White Sword
- Master Sword
- True Master Sword
default: Goddess Sword
help: "Select which sword to start with.
The remaining upgrades will be shuffled into the item pool."
ui: option_starting_sword
- name: Required Dungeon Count
command: required-dungeon-count
type: int
default: 2
min: 0
max: 6
bits: 3
help: "Determines the number of dungeons required to beat the seed.
Beating Sky Keep is **NOT** required.
Lanayru Mining Facility is beaten when exiting to the Temple of Time at the end of the dungeon.
The other dungeons are only beaten when the Goddess Crest at the end is struck with a Skyward Strike."
ui: option_required_dungeon_count
- name: Imp 2
command: imp2-skip
type: boolean
default: true
help: "If enabled, the requirement to defeat Imprisoned 2 at the end of the game is skipped."
ui: option_imp_2
- name: Empty unrequired Dungeons
command: empty-unrequired-dungeons
type: boolean
default: true
help: "If enabled, only the required dungeons will contain progression items.
If not enabled, all dungeons and Sky Keep can potentially contain progression items."
ui: option_empty_unrequired_dungeons
- name: Triforce Required
command: triforce-required
type: boolean
default: true
help: "If enabled, the three Triforces will be required to open the door to Hylia's Realm at the end of the game."
ui: option_triforce_required
- name: Triforce Shuffle
command: triforce-shuffle
type: singlechoice
bits: 2
choices:
- Vanilla
- Sky Keep
- Anywhere
default: Anywhere
help: "Choose where Triforces will appear in the game.
**Vanilla**: Triforces are placed in their vanilla locations in Sky Keep.
**Sky Keep**: Triforecs are shuffled only within Sky Keep.
**Anywhere**: Triforces are shuffled with all other valid locations in the game."
ui: option_triforce_shuffle
- name: Seed
command: seed
type: int
default: -1
permalink: false
help: "Specify a seed to use for randomization.
If set to -1, a random seed is used."
ui: seed
- name: Randomize Entrances
command: randomize-entrances
type: singlechoice
bits: 2
choices:
- None
- Required Dungeons Separately
- All Surface Dungeons
- All Surface Dungeons + Sky Keep
default: None
help: "Shuffles entrances with one another.
**None**: entrances are vanilla.
**Required Dungeons Separately**: required dungeons entrances are only shuffled with each other.
**All Surface Dungeons**: all surface dungeons entrances are shuffled with each other.
**All Surface Dungeons + Sky Keep** - all surface dungeon entrances AND the Sky Keep entrance are shuffled with each other."
ui: option_randomize_entrances
- name: Randomize Silent Realms
command: randomize-trials
type: boolean
default: false
help: "If enabled, the Silent Realm that a Trial Gate entrance leads to is shuffled."
ui: option_randomize_trials
- name: No Spoiler Log
command: no-spoiler-log
type: boolean
default: false
help: "If enabled, no spoiler log will be generated.
This is highly discouraged to enable as it means issues are much harder solve if you get stuck or encounter a
problem with the game."
ui: option_no_spoiler_log
- name: Shopsanity
command: shopsanity
type: boolean
default: true
help: "Determines if shops are randomized. When enabled, shop items and locations will be shuffled like normal items,
and the shop locations will get a randomized item. When disabled, shops will always contain their vanilla items,
however those items may still be required for progression. **Currently shuffled shops**: Beedle's Airshop"
ui: option_shopsanity
- name: Rupoor Mode
command: rupoor-mode
type: singlechoice
default: "Off"
choices:
- "Off"
- Added
- Rupoor Mayhem
- Rupoor Insanity
bits: 2
help: "Adds or replaces junk items with Rupoors.
**Off**: no Rupoors are added as junk items.
**Added**: adds 15 rupoors as junk items.
**Rupoor Mayhem**: replaces half of the junk items with Rupoors.
**Rupoor Insanity**: replaces all junk items with Rupoors.
Note, Rupoors may also be added if there are not enough junk items for the game to randomize."
ui: option_rupoor_mode
- name: Rupeesanity
command: rupeesanity
type: boolean
default: false
bits: 2
help: "Shuffles freestanding rupees. When unshuffled, all freestanding rupees will remain vanilla.
Note, it is not possible to shuffle some freestanding rupees yet (e.g. the rupees on the Lumpy Pumpkin
chandelier)."
ui: option_rupeesanity
- name: Place Scrap Shop Upgrades
command: gondo-upgrades
type: boolean
default: true
help: "If enabled, the extra progressive items upgradeable in the Scrap Shop in vanilla will be shuffled.
Includes: Quick Beetle, Tough Beetle, Iron Bow, Sacred Bow, Big Bug Net and Scatershot.
Note, there are no random items obtainable by talking to Gondo at the Scrap Shop."
ui: option_gondo_upgrades
- name: Gate of Time Starting State
command: got-start
type: singlechoice
bits: 1
choices:
- Lowered
- Raised
default: Lowered
help: "Determines whether the Gate of Time starts raised or lowered.
**Lowered**: the Goddess's Harp is needed to raise the Gate of Time.
**Raised**: the Gate of Time is raised from the start of the game."
ui: option_got_starting_state
- name: Gate of Time Sword Requirement
command: got-sword-requirement
type: singlechoice
bits: 3
choices:
- Goddess Sword
- Goddess Longsword
- Goddess White Sword
- Master Sword
- True Master Sword
default: True Master Sword
help: "Determines the sword needed to open the Gate of Time."
ui: option_got_sword_requirement
- name: Gate of Time Dungeon Requirements
command: got-dungeon-requirement
type: singlechoice
bits: 1
choices:
- Required
- Unrequired
default: Required
help: "Enables dungeon requirements for opening the Gate of Time.
**Required**: beating the required dungeons is necessary to open the Gate of Time.
**Unrequired**: the Gate of Time can be opened without beating the required dungeons."
ui: option_got_dungeon_requirement
- name: Open Lanayru Mining Facility
command: open-lmf
type: singlechoice
bits: 2
choices:
- Nodes
# - Hook Beetle
- Main Node
- Open
default: Open
help: "Determines the conditions for opening the Lanayru Mining Facility dungeon.
**Nodes**: requires activating the 3 nodes (vanilla).
**Main Node**: requires only the main generator to be activated.
**Open**: the Lanayru Mining Facility is open at the start of the game."
ui: option_open_lmf
- name: Skip Horde
command: skip-horde
type: boolean
default: false
help: "If enabled, the requirement to defeat The Horde at the end of the game is skipped."
ui: option_horde
- name: Skip Ghirahim 3
command: skip-g3
type: boolean
default: false
help: "If enabled, the requirement to defeat Ghirahim 3 at the end of the game is skipped."
ui: option_g3
- name: Skip Demise
command: skip-demise
type: boolean
default: false
help: "If enabled, the requirement to defeat Demise at the end of the game is skipped.
Entering the portal at the bottom of the Whirlpool in Hylia's Realm will play the credits."
ui: option_demise
- name: Map Mode
command: map-mode
type: singlechoice
bits: 3
choices:
- Removed
- Vanilla
- Own Dungeon - Restricted
- Own Dungeon - Unrestricted
# - Overworld Only
# - Any Dungeon
- Anywhere
default: Own Dungeon - Restricted
help: "Determines the placement of maps.
**Removed**: maps are removed.
**Vanilla**: maps appear in their vanilla locations.
**Restricted**: dungeon maps cannot appear on boss heart containers or the ending checks of dungeons.
**Unrestricted**: dungeon maps appear anywhere within their own dungeon.
**Anywhere**: maps can appear outside of dungeons."
ui: option_map_mode
- name: Small Key Mode
command: small-key-mode
type: singlechoice
bits: 3
choices:
- Vanilla
- Own Dungeon - Restricted
# - Own Dungeon - Unrestricted
- Lanayru Caves Key Only
# - Overworld Only
# - Any Dungeon
- Anywhere
default: Own Dungeon - Restricted
help: "Determines the placement of small keys.
**Vanilla**: keys will be in their vanilla locations (The Skyview Digging Spot will not contain a key).
**Restricted**: keys will be within their own dungeons.
**Lanayru Caves Key only**: shuffles the Lanayru Caves Small Key
(all other keys are shuffled within their own dungeon).
**Anywhere**: keys can appear outside of dungeons."
ui: option_small_key_mode
- name: Boss Key Mode
command: boss-key-mode
type: singlechoice
bits: 3
choices:
- Vanilla
- Own Dungeon
# - Overworld Only
# - Any Dungeon
- Anywhere
default: Own Dungeon
help: "Determines the placement of boss keys.
**Vanilla**: boss keys appear in their vanilla locations.
**Own Dungeon**: boss keys appear within their own dungeon.
**Anywhere**: boss keys can appear outside of dungeons."
ui: option_boss_key_mode
## Logic
- name: Logic Mode
command: logic-mode
type: singlechoice
bits: 3
choices:
# - Glitchless
- BiTless
- No Logic
default: BiTless
help: "Determines the logic mode to use when placing items.
**BiTless**: requires no tricks to beat the game but allows non-BiT tricks to be enabled.
**No Logic**: items are placed without logic and will likely result in an unbeatable game."
ui: option_logic_mode
## Tricks
- name: Enabled Tricks BiTless
command: enabled-tricks-bitless
type: multichoice
choices:
- Bomb Throws
- Long Range Skyward Strike Jumpslash
- Advanced Lizalfos Combat
## Skyloft / Sky
- Waterfall Cave Jump
- Beedle's Shop With Bombs
- Baby Rattle from Beedle's Shop
- Sky Keep Entrance Jump
- Gravestone Jump
- Sky - Volcanic Island Dive
- Sky - Beedle's Island Cage Chest Dive
- Thunderhead - East Island Dive
## Faron
- Gym's Rope Jump
- Early Lake Floria - Fence Hop
# - Early Lake Floria - Moblin
- Early Lake Floria - Swordless Rope Floria
- Faron - Bokoblin Luring
## Eldin
- Stuttersprint
## Lanayru
- Itemless First Timeshift Stone
- Lanayru Mine - Quick Bomb
- Brakeslide
- Lanayru Desert - Ampilus Bomb Toss
- Temple of Time - Slingshot Shot
- Temple of Time Skip - Brakeslide
- Secret Passageway Hook Beetle Opening
- Lightning Node End with Bombs # Is it worth
- Cactus Bomb Whip
- Skipper's Retreat Fast Clawshots
## Skyview
- Skyview - Spider Roll
- Skyview Slingshot Shot
## Earth Temple
- Earth Temple - Keese Yeet
- Earth Temple - Slope Stuttersprint
- Earth Temple - Bomb Flower Scaldera
## Lanayru Mining Facility
- LMF - Whip First Room Switch
- LMF - Keylocked Slingshot Trickshot
- LMF - Whip Armos Room Timeshift Stone
- LMF - Minecart Jump
- LMF - Moldarach without Gust Bellows
## Ancient Cistern
- Ancient Cistern - Cistern Clip
- Ancient Cistern - Cistern Whip Room Clip
- Ancient Cistern - Map Chest Jump
- Ancient Cistern - Lever Jump
- Ancient Cistern - Basement Highflip
## Sandship
- Sandship - No Combination Hint
- Sandship - Itemless Spume Skip
- Sandship - Mast Jump
## Fire Sanctuary
- Fire Sanctuary - Pillar Jump
- Fire Sanctuary - Swordless Pillar Jump
- Fire Sanctuary - No Bombable Wall Hint
## Sky Keep
- Sky Keep - Shooting LMF Bow Switches in Present
- Sky Keep - FS Room Clawshots Vine Clip
default: []
help: "Enables specific tricks to change the logical requirements to get some checks.
Does not include Back in Time (BiT) tricks."
- name: Enabled Tricks Glitched
command: enabled-tricks-glitched
type: multichoice
choices:
## Non-BiT
- Bed Trick
- Owlan Crystals without Bombs
- Ancient Cistern - Lilypad Skip
- Ancient Cistern - Swordless Cistern Clip
- Fire Sanctuary - Hook Beetle Skip
default: []
help: "Enables specific tricks to change the logical requirements to get some checks.
Includes all Back in Time (BiT) tricks."
- name: Song Hints
command: song-hints
type: singlechoice
bits: 2
choices:
- None
- Basic
- Advanced
- Direct
default: None
help: "Determines how hints appear on songs.
**None**: Silent Realm rewards will be hinted on Gossip Stones.
**Basic**: the song text indicates if beating the trial rewards a progress item.
**Advanced**: the song text indicates if beating the trial rewards a SotS, junk or potientially required item.
**Direct**: the song text states the reward for beating the trial directly."
ui: option_song_hints
- name: BiT Changes
command: bit-patches
type: singlechoice
bits: 2
choices:
- Disable BiT
- Vanilla
- Fix BiT Crashes
default: Vanilla
help: "Changes how the Back in Time (BiT) glitch works.
Disable BiT: Makes it impossible to activate BiT.
Vanilla: Keeps the vanilla game behaviour where BiT is possible but Eldin BiT (and others) will still crash.
Fix BiT Crashes: Does not load some arcs to make all areas accessible in BiT.
WARNING: All 3 files must be filled BEFORE activating BiT otherwise this will not work."
ui: option_bit_patches
- name: Output placement file
command: out-placement-file
type: boolean
default: false
permalink: false
help: "If enabled, writes a placement json file that can be modified for plandomizer purposes."
ui: option_out_placement_file
- name: Past Impa Stone of Trials Hint
command: impa-sot-hint
type: boolean
default: true
help: "If enabled, Impa in Hylia's Temple to give a hint to the location of the Stone of Trials.
Does not appear if the Stone of Trials is a starting item."
ui: option_impa_sot_hint
- name: Tunic Swap
command: tunic-swap
type: boolean
default: false
permalink: false
cosmetic: true
help: "If enabled, Link's casual clothes will be swapped for the hero's tunic and vice versa.
Cosmetic only."
ui: option_tunic_swap
- name: Lightning Skyward Strike
command: lightning-skyward-strike
type: boolean
default: false
permalink: false
cosmetic: true
help: "If enabled, all Skyward Strikes will use the lightning effect from the Demise fight.
Cosmetic only."
ui: option_lightning_skyward_strike
- name: Starry Skies
command: starry-skies
type: boolean
default: false
permalink: false
cosmetic: true
help: "If enabled, stars will appear in the sky - even during the daytime."
ui: option_starry_skies
- name: Star Count
command: star-count
type: int
min: 0
max: 32767
default: 700
permalink: false
cosmetic: true
help: "Determines the number of stars in the sky.
**WARNING**: Values bigger than 700 (default) WILL lag when played on the Wii Console.
**DOUBLE WARNING**: Emulator isn't immune from the lag either. Seriously, use at your own risk."
ui: option_star_count
- name: Force Sword Dungeon Reward
command: sword-dungeon-reward
type: singlechoice
bits: 2
choices:
- None
- Heart Container
- Final Check
default: None
help: "Determines if swords should be rewarded for beating required dungeons.
**None**: swords are shuffled anywhere.
**Heart Container**: end of required dungeon heart containers are swords.
**Final Check**: the final check of required dungeons are swords.
Note, if there aren't enough swords to place, some required dungeons will not force a sword at the end."
ui: option_sword_dungeon_reward
- name: Open Earth Temple
command: open-et
type: boolean
default: false
help: "If enabled, the Earth Temple door (requiring 5 key pieces to unlock) is opened at the start of the game."
ui: option_open_et
- name: Demise Count
command: demise-count
type: int
default: 1
min: 1
max: 10
bits: 4
help: "Determines how many demises appear in the final fight of the game.
**WARNING**: Enabling more than one makes the fight very difficult.
**DOUBLE WARNING**: Enabling more than 3 demises produces a lot of lag and can make the game unplayable."
ui: option_demise_count
- name: Randomize Music
command: music-rando
type: singlechoice
bits: 2
choices:
- None
- Shuffled
- Shuffled (Limit Vanilla)
default: None
permalink: false
cosmetic: true
help: "If enabled, music will be randomized.
**None**: music is vanilla.
**Shuffled**: music is shuffled anywhere.
**Limit Vanilla**: music is shuffled to minimize vanilla music (does not guarantee all music is non-vanilla)."
ui: option_music_rando
- name: Cutoff Game Over Music
command: cutoff-gameover-music
type: boolean
default: false
permalink: false
cosmetic: true
help: "If enabled, the game over music will cutoff when it normally would.
If disabled, the music will continue to play until the end of the song, even after pressing continue."
ui: option_cutoff_gameover_music
- name: Allow Custom Music
command: allow-custom-music
type: boolean
default: false
permalink: false
cosmetic: true
help: "If enabled, the WZSound.brsar file will be patched to allow custom music.
Custom music must be installed manually."
ui: option_allow_custom_music
- name: Separate Cube SotS
command: cube-sots
type: boolean
default: false
help: "If enabled, when a SotS hint points to a Goddess Chest, the hint will change to indicate this and display
which of the cube progress regions is SotS."
ui: option_cube_sots
- name: Precise Item Hints
command: precise-item
type: boolean
default: false
help: "If enabled, item hints will indicate the exact location within a region that is being hinted.
If disabled, only the region will be hinted."
ui: option_precise_item
- name: Shuffle Trial Objects
command: shuffle-trial-objects
type: singlechoice
bits: 2
choices:
- None
- Simple
- Advanced
- Full
default: None
help: "Shuffles obtainable items in Silent Realms (within the same Silent Realm).
**None**: trial objects appear in their vanilla locations.
**Simple**:only shuffles tears and light fruits.
**Advanced**: also shuffles dusk relics.
**Full**: also shuffles stamina fruits."
ui: option_shuffle_trial_objects
- name: Fill Dowsing on White Sword
command: dowsing-after-whitesword
type: boolean
default: true
help: If enabled, obtaining the Goddess White Sword will unlock rupee, crystal, treasure and goddess cube dowsing.
ui: option_fill_dowsing_on_white_sword
- name: Chest Dowsing
command: chest-dowsing
type: singlechoice
bits: 2
choices:
- Vanilla
- All Chests
- Progress Items
default: Vanilla
help: "Determines the main quest (top) dowsing option.
**Vanilla**: dowsing points to Trial Gates and the Sandship
(after obtaining the necessary song or Sea Chart first).
**All Chests**: dowsing points to all chests (regardless of their contents).
**Progress Items**: dowsing only points to chests containing progress items
(doesn't work with Goddess Chests)."
ui: option_chest_dowsing
- name: Allow Dowsing in Dungeons
command: dungeon-dowsing
type: boolean
default: false
help: "If enabled, dowsing will be re-enabled in dungeons and other dungeon-like areas like the Great Tree and
Waterfall Cave."
ui: option_dungeon_dowsing
## Excluded Locations
- name: Excluded Locations
command: excluded-locations
type: multichoice
default: [
## Goddess Cubes
Central Skyloft - Bazaar Goddess Chest,
Central Skyloft - Shed Goddess Chest,
Central Skyloft - West Cliff Goddess Chest,
Central Skyloft - Floating Island Goddess Chest,
Central Skyloft - Waterfall Goddess Chest,
Sky - Lumpy Pumpkin - Outside Goddess Chest,
Sky - Lumpy Pumpkin - Goddess Chest on the Roof,
Sky - Bamboo Island Goddess Chest,
Sky - Goddess Chest on Island next to Bamboo Island,
Sky - Goddess Chest in Cave on Island next to Bamboo Island,
Sky - Beedle's Island Goddess Chest,
Sky - Beedle's Island Cage Goddess Chest,
Sky - Northeast Island Goddess Chest behind Bombable Rocks,
Sky - Northeast Island Cage Goddess Chest,
Sky - Goddess Chest on Island Closest to Faron Pillar,
Sky - Goddess Chest outside Volcanic Island,
Sky - Goddess Chest inside Volcanic Island,
Sky - Goddess Chest under Fun Fun Island,
Sky - Southwest Triple Island Upper Goddess Chest,
Sky - Southwest Triple Island Lower Goddess Chest,
Sky - Southwest Triple Island Cage Goddess Chest,
Thunderhead - Goddess Chest outside Isle of Songs,
Thunderhead - Goddess Chest on top of Isle of Songs,
Thunderhead - East Island Goddess Chest,
Thunderhead - Bug Heaven Goddess Chest,
Thunderhead - First Goddess Chest on Mogma Mitts Island,
Thunderhead - Second Goddess Chest on Mogma Mitts Island,
## Minigames
Upper Skyloft - Pumpkin Archery -- 600 Points,
Sky - Lumpy Pumpkin - Harp Minigame,
Sky - Fun Fun Island Minigame -- 500 Rupees,
Thunderhead - Bug Heaven -- 10 Bugs in 3 Minutes,
Lanayru Sand Sea - Rickety Coaster -- Heart Stopping Track in 1'05,
## Peatrice
Central Skyloft - Peater/Peatrice's Crystals,
]
help: "Determines the locations to be excluded from the progress pool.
The item found in these locations will still be shuffled but will never be an item required to beat the game."
- name: Remove Enemy Music
command: no-enemy-music
type: boolean
default: false
help: "If enabled, the enemy battle music will not play when an enemy is nearby.
Instead, the regular field music in that area will keep playing."
ui: option_no_enemy_music
permalink: false
cosmetic: true
- name: Open Lake Floria
command: open-lake-floria
type: singlechoice
bits: 2
choices:
- Vanilla
- Talk to Yerbal
- Open
default: Vanilla
help: "Choose how to access Lake Floria.
**Vanilla**: logically requires you to talk to Yerbal and draw on the Floria Gates to enter Lake Floria.
**Talk to Yerbal**: logically requires you to talk to Yerbal to enter Lake Floria.
**Open**: the Floria Gates are opened from the start of the game."
ui: option_open_lake_floria
- name: Upgraded Skyward Strike
command: upgraded-skyward-strike
type: boolean
default: true
permalink: true
help: "If enabled, the Skyward Strike will be fully upgraded for all swords (excluding Practice Sword).
This increases the reach and the charge speed of the Skyward Strike."
ui: option_upgraded_skyward_strike
- name: Faster Air Meter Drain
command: fast-air-meter
type: boolean
default: false
permalink: true
help: "If enabled, the air meter depletes twice as fast when under water."
ui: option_fast_air_meter
- name: Heart Drops
command: enable-heart-drops
type: boolean
default: true
permalinnk: true
help: "If enabled, heart flowers will spawn and hearts may drop from defeated enemies, broken pots, broken barrels,
cut grass, and digging spots."
ui: option_enable_heart_drops
- name: Damage Multiplier
command: damage-multiplier
type: int
default: 1
min: 1
max: 255
bits: 8
permalink: true
help: "Determines the overall damage multiplier.
**Normal Mode** (default) damage is x1.
**Hero Hode** (new game +) damage is x2.
At x12 or higher, the hot cave in Eldin Volcano logically requires Fireshield Earrings to traverse."
ui: option_damage_multiplier
- name: Hint Distribution
command: hint-distribution
type: singlechoice
bits: 4
choices:
- Weak
- Balanced
- Junk
- Co-op S1
- S2 - 2D
- S2 - 3D
- S2 - 3D EUD Off
- CDMC
- Dowsing & Fi Hints
- 2D Dowsing & Fi Hints
- Boss Keysanity Fi Hints
- Strong Dowsing All Dungeons
- Custom
default: Balanced
help: "Determines the distribution of hints that appear on Gossip Stones.
Determines the number, order and locations hints are generated in."
ui: option_hint_distribution
## Starting Items
- name: Starting Items
command: starting-items
type: multichoice
choices:
- Baby Rattle
- Ballad of the Goddess
- Bomb Bag
- Cawlin's Letter
- Clawshots
- Din's Power
- Eldin Song of the Hero Part
- Extra Wallet
- Extra Wallet
- Extra Wallet
- Faron Song of the Hero Part
- Farore's Courage
- Fireshield Earrings
- Goddess's Harp
- Gust Bellows
- Horned Colossus Beetle
- Key Piece
- Key Piece
- Key Piece
- Key Piece
- Key Piece
- Lanayru Song of the Hero Part
- Life Tree Fruit
# - Life Tree Seedling
- Nayru's Wisdom
- Progressive Beetle
- Progressive Beetle
- Progressive Beetle
- Progressive Beetle
- Progressive Bow
- Progressive Bow
- Progressive Bow
- Progressive Bug Net
- Progressive Bug Net
- Progressive Mitts
- Progressive Mitts
- Progressive Pouch
- Progressive Pouch
- Progressive Pouch
- Progressive Pouch
- Progressive Pouch
- Progressive Slingshot
- Progressive Slingshot
- Progressive Wallet
- Progressive Wallet
- Progressive Wallet
- Progressive Wallet
- Scrapper
- Sea Chart
- Spiral Charge
- Stone of Trials
- Triforce of Courage
- Triforce of Power
- Triforce of Wisdom
- Water Dragon's Scale
- Whip
- Skyview Small Key
- Skyview Small Key
- Lanayru Mining Facility Small Key
- Ancient Cistern Small Key
- Ancient Cistern Small Key
- Sandship Small Key
- Sandship Small Key
- Fire Sanctuary Small Key
- Fire Sanctuary Small Key
- Fire Sanctuary Small Key
- Sky Keep Small Key
- Lanayru Caves Small Key
- Skyview Map
- Earth Temple Map
- Lanayru Mining Facility Map
- Ancient Cistern Map
- Sandship Map
- Fire Sanctuary Map
- Sky Keep Map
- Skyview Boss Key
- Earth Temple Boss Key
- Lanayru Mining Facility Boss Key
- Ancient Cistern Boss Key
- Sandship Boss Key
- Fire Sanctuary Boss Key
default: [
# Sailcloth,
Progressive Pouch,
Skyview Map,
Earth Temple Map,
Lanayru Mining Facility Map,
Ancient Cistern Map,
Sandship Map,
Fire Sanctuary Map,
Sky Keep Map,
]
help: "Determines the items that will be in your inventory at the start of the game."
- name: Starting Gratitude Crystal Packs
command: starting-crystal-packs
type: int
default: 0
min: 0
max: 13
bits: 4
help: How many gratitude crystal packs to start with.
ui: option_starting_crystal_packs
- name: Random Starting Item
command: random-starting-item
type: boolean
default: false
help: "Gives you a random progression item at the start of the game in addition to any starting items.
This includes: Bow, Beetle, Slingshot, Digging Mitts, Pouch, Bomb Bag, Clawshots, Whip, Gust Bellows,
Water Dragon's Scale, Fireshield Earrings, Goddess's Harp and Spiral Charge."
ui: option_random_starting_item
- name: Starting Empty Bottles
command: starting-bottles
type: int
default: 0
min: 0
max: 5
bits: 3
help: "Determines how many empty bottles start in your pouch.
**WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after
finding additional pouches."
ui: option_starting_bottles
- name: Start with Hylian Shield
command: start-with-hylian-shield
type: boolean
default: True
help: "If enabled, you will start with the Hylian Shield in your pouch.
**WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after
finding additional pouches.
Hylian Shield will always be placed in the first pouch slot."
ui: option_start_with_hylian_shield
- name: Starting Heart Containers
command: starting-heart-containers
type: int
default: 0
min: 0
max: 6
bits: 3
help: "Determines how many heart containers to start with."
ui: option_starting_heart_containers
- name: Starting Heart Pieces
command: starting-heart-pieces
type: int
default: 0
min: 0
max: 24
bits: 5
help: "Determines how many heart pieces to start with."
ui: option_starting_heart_pieces
- name: Start with Full Wallet
command: full-starting-wallet
type: boolean
default: false
help: "If enabled, you will start with a full wallet.
This changes based on the number of starting wallets and extra wallets."
ui: option_full_starting_wallet
- name: Full Wallet Upgrades
command: full-wallet-upgrades
type: boolean
default: false
help: "If enabled, wallets you find throughout the game will already be filled with Rupees.
E.g. Finding the Giant Wallet will add 4000 Rupees to your Rupee counter."
ui: option_full_wallet_upgrades
- name: Start with Max Bugs
command: max-starting-bugs
type: boolean
default: false
help: "If enabled, you will start with 99 of each type of bug."
ui: option_max_starting_bugs
- name: Start with Max Treasures
command: max-starting-treasures
type: boolean
default: false
help: "If enabled, you will start with 99 of each type of treasure."
ui: option_max_starting_treasures
- name: Interface
command: interface
type: singlechoice
bits: 2
choices:
- Standard
- Light
- Pro
default: Standard
permalink: false
cosmetic: true
help: "Determines how the game interface will look.