From a2348c6bd11925cdaa5ed12f7374e4255b02ba10 Mon Sep 17 00:00:00 2001 From: ect0s <73128770+ect0s@users.noreply.github.com> Date: Thu, 25 Nov 2021 10:36:14 -0500 Subject: [PATCH] Squad Commits, Robust new Game Regex Attempt at more Robust Regex This regex searches for all the current information we get via the NewGame event, but with a few patterns that search deeper/different folder structures. Appears to work on all base game content and mods that I have tested, however, mods may capture garbage information inside of mapClassname. This will also fail if a modder puts no folders between the root of their project and their layers /mymod/mymap vs /mymod/afolder/mymap afolder would end up being the mapClassname. https://regex101.com/r/e0Ui0K/1 --- squad-server/log-parser/new-game.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/squad-server/log-parser/new-game.js b/squad-server/log-parser/new-game.js index 523685ca..251285d2 100644 --- a/squad-server/log-parser/new-game.js +++ b/squad-server/log-parser/new-game.js @@ -1,6 +1,10 @@ export default { - regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogWorld: Bringing World \/([A-z]+)\/Maps\/([A-z]+)\/(?:Gameplay_Layers\/)?([A-z0-9_]+)/, + regex: + /^\[([0-9.:-]+)]\[([ 0-9]*)]LogWorld: Bringing World \/([A-z]+)\/(?:Maps\/)?([A-z0-9-]+)\/(?:.+\/)?([A-z0-9-]+)(?:\.[A-z0-9-]+)/, onMatch: (args, logParser) => { + if (args[5] === 'TransitionMap') { + return; + } const data = { ...logParser.eventStore.WON, raw: args[0],