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animateX.hs
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#!runghc
{-# LANGUAGE ScopedTypeVariables #-}
import Graphics.UI.GLUT
import Graphics.Rendering.OpenGL.GL
import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
import Graphics.Rendering.OpenGL.Raw
import Data.Word
import Data.Bits
import Data.List
import GHC.IO.Handle
import GHC.IO.Handle.FD
import Control.Monad
--import Control.Concurrent
main = do
(_, (confFile:axesFile:flags)) <- getArgsAndInitialize
initialDisplayMode $= [DoubleBuffered, RGBMode]
initialWindowSize $= Size 1280 720
initialWindowPosition $= Position 50 50
createWindow ("animate"++unwords flags)
--(nx::GLdouble,ny::GLdouble)<-readFile confFile>>=return.(\(a:b:_)->(read a,read b)).words
matrixMode $= Projection
ortho 0 4095 0 4095 (-1) 1
ax<-readFile axesFile>>=return.read
-- m ax
displayCallback $= do
m flags ax
swapBuffers
postRedisplay Nothing
keyboardMouseCallback $= Just (\k _ _ _->when (k==MouseButton RightButton) (clear[ ColorBuffer ]))
mainLoop
-- getContents>>=mapM_ (\l->xx ax l>>vis ax l).map (init.map read.words).lines
where
m flags a = sequence (take 3 $ repeat getLine)>>=vis flags a -- xx a.init.map read.words
vis::[String]->[[[Double]]]->[String]->IO ()
vis flags [pxs,pys,ds_x,ds_y] [bnd',quad',polygon'] =
(if "-accum" `elem` flags then do
renderPrimitive Points $ mapM_ (\[x,y,_,_,c]->let
f=glColor3f
cc | c<1 = f 0 0 1
| c<10000 = f 0 1 0
| otherwise = f 1 0 0
in
cc>>vertex (Vertex2 (x::GLfloat) y) ) quads
else do
clearColor $= (Color4 0 0 0.3 0)
when (not $ "-accum" `elem` flags) $ clear [ ColorBuffer ]
glEnable gl_BLEND
glBlendFunc gl_SRC_ALPHA gl_DST_ALPHA
glColor4f 1 1 1 0.1
-- let act = sequence_ $ map (f.disassemble) $ init ( map read (words bnd')::[Word32] ) in
-- renderPrimitive Lines act >> glDisable gl_BLEND >> glColor3f 1 0 0 >>renderPrimitive Lines act
glColor4f 0 1 0 1
mapM_ (renderPrimitive Polygon . mapM_ (\(x,y)->vertex (Vertex2 (x::GLfloat) y))) polygons
glColor4f 1 1 1 1
(renderPrimitive Lines
. mapM_ (\(x,y)->vertex (Vertex2 (x::GLfloat) y))
. concat . map ((\[a,b,c,d]->[a,b,b,c,c,d,d,a])
.(\[x0,y0,x1,y1]->[(x0,y0),(x1,y0),(x1,y1),(x0,y1)])
.(\[x,y,xr,yr,_]->[x-xr,y-yr,x+xr,y+yr])))
quads
print (length polygons, length quads)
hFlush stdout) >>postRedisplay Nothing>>flush>>finish
where
polygons = read polygon'
quads::[[GLfloat]] = (if "-magic2" `elem` flags then magic2 else id) $ g $ map read $ words quad' where
g (a:b:c:d:e:ss) = [a,b,c,d,e]:g ss
g [] = []
magic2 [[x0,y0,xr0,yr0,_],[x1,y1,xr1,yr1,_]] = [[x0,y0-yr0+xr0',xr0,xr0'],[x1,y1+yr1-xr1',xr1,xr1']] where { xr0'=xr0*16/9 ; xr1'=xr1*16/9 }
magic2 x = x
pds::[([[Double]],[Double])]
pds = (uncurry zip) $ (\(ps,ds)->(ps, map g ds)) $ unzip
( zip (repeat pxs) ds_x ++ zip (repeat pys) ds_y )
where
g::[Double]->[Double]
g v = map (/(sqrt $ sum $ map (^2) v)) v
disassemble x = (x.&.0xFF, (x `shiftR` 8) .&. 0xFFF, x `shiftR` 20)
f (a,b,e) = mapM_ (\[x,y]->vertex (Vertex2 (realToFrac x::GLfloat) (realToFrac y)))
(seg b++reverse (seg e))
where
seg s = [p'0,p'1]
where
p'0 = ((p1 .* (fromIntegral s/4095)) .+ (p0 .* (1-fromIntegral s/4095)))
p'1 = p'0 .+ (d.*40000)
v .* s = map (*s) v
v1 .+ v2 = zipWith (+) v1 v2
([p0,p1],d) = pds !! fromIntegral a