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I_HAVE_THE_POWER.Q
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; cue he-man theme and electricuting sounds
mod_info = {
name = 'I HAVE THE POWER'
desc = 'You know, from GH3+...'
version = '0'
author = 'ExileLord (donnaken15)'
}
I_HAVE_THE_POWER = {
gem_material = sys_Big_Bolt01_sys_Big_Bolt01
gem_hammer_material = sys_Big_Bolt01_sys_Big_Bolt01
gem_tap_material = sys_Big_Bolt01_sys_Big_Bolt01
star_material = sys_Big_Bolt01_sys_Big_Bolt01
star_hammer_material = sys_Big_Bolt01_sys_Big_Bolt01
star_tap_material = sys_Big_Bolt01_sys_Big_Bolt01
battle_star_material = sys_Big_Bolt01_sys_Big_Bolt01
battle_star_hammer_material = sys_Big_Bolt01_sys_Big_Bolt01
star_power_material = sys_Big_Bolt01_sys_Big_Bolt01
star_power_hammer_material = sys_Big_Bolt01_sys_Big_Bolt01
star_power_whammy_material = sys_Whammy2D_StarPower_sys_Whammy2D_StarPower
star_power_tap_material = sys_Big_Bolt01_sys_Big_Bolt01
dead_whammy = sys_Whammy2D_Dead_sys_Whammy2D_Dead
}
button_models = {
green = {
$I_HAVE_THE_POWER
whammy_material = sys_Whammy2D_Green_sys_Whammy2D_Green
name = button_g
}
red = {
$I_HAVE_THE_POWER
whammy_material = sys_Whammy2D_Red_sys_Whammy2D_Red
name = button_r
}
yellow = {
$I_HAVE_THE_POWER
whammy_material = sys_Whammy2D_Yellow_sys_Whammy2D_Yellow
name = button_y
}
blue = {
$I_HAVE_THE_POWER
whammy_material = sys_Whammy2D_Blue_sys_Whammy2D_Blue
name = button_b
}
orange = {
$I_HAVE_THE_POWER
whammy_material = sys_Whammy2D_Orange_sys_Whammy2D_Orange
name = button_o
}
// already injected by GH3+ but whatever
open = {
gem_material = sys_gem2d_open_sys_gem2d_open
gem_hammer_material = sys_gem2d_open_hammer_sys_gem2d_open_hammer
star_material = sys_star2d_open_sys_star2d_open
star_hammer_material = sys_star2d_open_hammer_sys_star2d_open_hammer
battle_star_material = sys_star2d_open_sys_star2d_open
battle_star_hammer_material = sys_star2d_open_hammer_sys_star2d_open_hammer
whammy_material = sys_whammy2d_open_sys_whammy2d_open
star_power_material = sys_gem2d_open_starpower_sys_gem2d_open_starpower
star_power_hammer_material = sys_gem2d_open_starpower_hammer_sys_gem2d_open_starpower_hammer
star_power_whammy_material = sys_whammy2d_open_star_sys_whammy2d_open_star
dead_whammy = sys_whammy2d_open_dead_sys_whammy2d_open_dead // not working
name = button_z
}
}