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stream_game.go
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package main
import (
"encoding/json"
"github.com/dolegi/uci"
"log"
"strings"
)
type gameState struct {
Type string
Id string
Rated bool
Variant struct {
Key string
}
Clock struct {
Initial int
Increment int
}
Speed string
InitialFen string
State struct {
Type string
Moves string
Wtime int
Btime int
Winc int
Binc int
}
White struct {
Id string
}
Black struct {
Id string
}
Moves string
Wtime int
Btime int
Winc int
Binc int
}
func streamGame(gameId string, eng *uci.Engine) {
resp := request("GET", "bot/game/stream/"+gameId)
dec := json.NewDecoder(resp.Body)
for dec.More() {
var gS gameState
err := dec.Decode(&gS)
if err != nil {
log.Println(err)
}
log.Printf("%v\n", gS)
if gS.Type == "gameState" {
eng.Position(gS.Moves)
if white {
gS.Wtime -= conf.Network.Latency
} else {
gS.Btime -= conf.Network.Latency
}
if (gS.Moves == "" || (strings.Count(gS.Moves, " ")%2 == 1)) != (white == whiteFirst) {
continue
}
opts := uci.GoOpts{
Wtime: gS.Wtime,
Btime: gS.Btime,
Winc: gS.Winc,
Binc: gS.Binc,
}
if conf.Engine.Go.Nodes > 0 {
opts.Nodes = conf.Engine.Go.Nodes
}
if conf.Engine.Go.Depth > 0 {
opts.Depth = conf.Engine.Go.Depth
}
if conf.Engine.Go.Movetime > 0 {
opts.MoveTime = conf.Engine.Go.Movetime
}
goResp := eng.Go(opts)
makeMove(gameId, goResp.Bestmove)
}
if gS.Type == "gameFull" {
eng.NewGame(uci.NewGameOpts{Variant: gS.Variant, InitialFen: gS.InitialFen, Moves: gS.State.Moves})
chat(gameId, "player", eng.Meta.Name)
chat(gameId, "spectator", eng.Meta.Name)
white = (gS.White.Id == conf.Botname)
whiteFirst = gS.InitialFen == "" || gS.InitialFen == "startpos" || strings.Contains(gS.InitialFen, "w")
if (gS.State.Moves == "" || (strings.Count(gS.State.Moves, " ")%2 == 1)) != (white == whiteFirst) {
continue
}
opts := uci.GoOpts{
Wtime: gS.State.Wtime,
Btime: gS.State.Btime,
Winc: gS.State.Winc,
Binc: gS.State.Binc,
}
if conf.Engine.Go.Nodes > 0 {
opts.Nodes = conf.Engine.Go.Nodes
}
if conf.Engine.Go.Depth > 0 {
opts.Depth = conf.Engine.Go.Depth
}
if conf.Engine.Go.Movetime > 0 {
opts.MoveTime = conf.Engine.Go.Movetime
}
goResp := eng.Go(opts)
makeMove(gameId, goResp.Bestmove)
}
}
}
func makeMove(gameId, move string) {
log.Println("REQUEST", "bot/game/"+gameId+"/move/"+move)
if move == "(none)" {
return
}
resp := request("POST", "bot/game/"+gameId+"/move/"+move)
resp.Body.Close()
}