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I spoke with Matt Corallo and he suggested that if we want to be compatible with the LN P2P layer we should fragment our large messages (all DLC messages (except sometimes dlc_offer) are too large in the case of a large number of outcomes) before sending them over the wire.
This shouldn't lead to a DoS attack vector as the process of reading messages can be pipelined, e.g. accept and sign message signatures don't all need to be in memory at once, rather they can be read, validated, and stored to disk independent of each other.
The text was updated successfully, but these errors were encountered:
I spoke with Matt Corallo and he suggested that if we want to be compatible with the LN P2P layer we should fragment our large messages (all DLC messages (except sometimes dlc_offer) are too large in the case of a large number of outcomes) before sending them over the wire.
This shouldn't lead to a DoS attack vector as the process of reading messages can be pipelined, e.g. accept and sign message signatures don't all need to be in memory at once, rather they can be read, validated, and stored to disk independent of each other.
The text was updated successfully, but these errors were encountered: