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Perhaps the issue is on my side, but Occluded ShadowType seem to work the same way as Illuminated.
Not sure if there is something wrong with my code, ShadowType in Light object seems to be correct.
Edit: just noticed it's in TODO features section in the code? But there is a screen in documentation?
The text was updated successfully, but these errors were encountered:
Old issue but I was struggling with the same thing. Noticed there was a closed issue that I assume is related to this one that was (kinda) resolved. #16
I've only tested the DesktopGL version where this setting still renders shadows on partially blocked hulls, which I assume is expected and what I have to work around on in my project.
I sort of moved on with other stuff. Then I ran into this problem again. Went on to check existing issues just to find this issue posted by myself.
Solution above sort of worked, but aside from problem above, it also messes up a lot of my "2.5D light"
So for now I will probably just stick to lights magically illuminating walls behind walls 😅
Hello.
Perhaps the issue is on my side, but
Occluded
ShadowType seem to work the same way asIlluminated
.Not sure if there is something wrong with my code, ShadowType in Light object seems to be correct.
Edit: just noticed it's in TODO features section in the code? But there is a screen in documentation?
The text was updated successfully, but these errors were encountered: