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[ENHANCEMENT] DingusPPC on iOS #134

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stossy11 opened this issue Jan 20, 2025 · 5 comments
Open

[ENHANCEMENT] DingusPPC on iOS #134

stossy11 opened this issue Jan 20, 2025 · 5 comments

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@stossy11
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I am currently working on an unfinished port of DingusPPC for iOS. currently it boots and touch works but has no keyboard

(yes image is stretched. I know)
Image

Github Page here

@stossy11 stossy11 changed the title DingusPPC on iOS [ENHANCEMENT] DingusPPC on iOS Jan 20, 2025
@stossy11
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Implementing a JIT compiler would make this emulator less available to users (if there even is a demographic of iOS users that wants to run old world Mac OS)

@dingusdev
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We've started work on a cached interpreter for this reason. That said, couldn't there be a way to exclude the JIT compiler from iOS builds if one is implemented?

@joevt
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joevt commented Jan 23, 2025

Looks like you're using a full screen mode. I think you'll want to fix the aspect ratio (add black bars) until we add a custom video device that supports arbitrary resolutions. I think I'll start work on that.

@stossy11
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We've started work on a cached interpreter for this reason. That said, couldn't there be a way to exclude the JIT compiler from iOS builds if one is implemented?

There would be a way. i was just saying due to iOS not supporting JIT compilation

@stossy11
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Looks like you're using a full screen mode. I think you'll want to fix the aspect ratio (add black bars) until we add a custom video device that supports arbitrary resolutions. I think I'll start work on that.

I am going to fix the aspect ratio. (SDL2 display stuff is really bad to work with on iOS)

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