Crash with thin ColliderBuilder::convex_decomposition(...)
hitting stuff when attached to a rigid body
#377
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ColliderBuilder::convex_decomposition(...)
hitting stuff when attached to a rigid body
#377
This seems to happen consistently when I create a small/thin collider that then falls and hits something.
It doesn't happen when the collider is just created or falls down, it crashes as it hits something else. I also can't reproduce this with bigger shapes, only seems to happen with thin colliders.
I'm running this on a set of vertices with polyline indices, the indices look like this
stacktrace:
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