Replies: 1 comment 1 reply
-
Hi! No, |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Some games take place on a toroid: The world is two-dimensional, but it wraps on the edges, such that anything that goes too far right reappears on the left and so on. This topology is that of a torus.
Can rapier2d handle such worlds out of the box? Could I alternatively implement this on top of rapier2d somehow?
Beta Was this translation helpful? Give feedback.
All reactions