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UtilsGrid.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Mola
{
public class UtilsGrid
{
public static MolaMesh VoxelMesh(bool[,,] grid, Color? c = null)
{
int nX = grid.GetLength(0);
int nY = grid.GetLength(1);
int nZ = grid.GetLength(2);
MolaGrid<bool> matrix = new MolaGrid<bool>(nX, nY, nZ);
for (int x = 0; x < nX; x++)
{
for (int y = 0; y < nY; y++)
{
for (int z = 0; z < nZ; z++)
{
matrix.SetValue(x, y, z, grid[x, y, z]);
}
}
}
return VoxelMesh(matrix, c );
}
public static MolaMesh VoxelMesh(MolaGrid<bool> grid, Color? c = null)
{
Color color = c ?? Color.white;
MolaMesh molaMesh = new MolaMesh();
for (int x = 0; x < grid.NX; x++)
{
for (int y = 0; y < grid.NY; y++)
{
for (int z = 0; z < grid.NZ; z++)
{
if (grid[x, y, z])
{
if (x == grid.NX - 1 || !grid[x + 1, y, z])
{
Vec3 v1 = new Vec3(x + 1, y, z);
Vec3 v2 = new Vec3(x + 1, y + 1, z);
Vec3 v3 = new Vec3(x + 1, y + 1, z + 1);
Vec3 v4 = new Vec3(x + 1, y, z + 1);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
//MolaMeshFactory.AddQuadX1(molaMesh, x, y, z);
}
if (x == 0 || !grid[x - 1, y, z])
{
Vec3 v1 = new Vec3(x, y + 1, z);
Vec3 v2 = new Vec3(x, y, z);
Vec3 v3 = new Vec3(x, y, z + 1);
Vec3 v4 = new Vec3(x, y + 1, z + 1);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
//MolaMeshFactory.AddQuadX0(myMesh, x, y, z);
}
if (y == grid.NY - 1 || !grid[x, y + 1, z])
{
Vec3 v1 = new Vec3(x + 1, y + 1, z);
Vec3 v2 = new Vec3(x, y + 1, z);
Vec3 v3 = new Vec3(x, y + 1, z + 1);
Vec3 v4 = new Vec3(x + 1, y + 1, z + 1);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
//MolaMeshFactory.AddQuadY1(myMesh, x, y, z);
}
if (y == 0 || !grid[x, y - 1, z])
{
Vec3 v1 = new Vec3(x, y, z);
Vec3 v2 = new Vec3(x + 1, y, z);
Vec3 v3 = new Vec3(x + 1, y, z + 1);
Vec3 v4 = new Vec3(x, y, z + 1);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
}
if(z == grid.NZ - 1 || !grid[x, y, z + 1])
{
Vec3 v1 = new Vec3(x, y, z + 1);
Vec3 v2 = new Vec3(x + 1, y, z + 1);
Vec3 v3 = new Vec3(x + 1, y + 1, z + 1);
Vec3 v4 = new Vec3(x, y + 1, z + 1);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
//MolaMeshFactory.AddQuadZ1(myMesh, x, y, z);
}
if (z == 0 || !grid[x, y, z- 1])
{
Vec3 v1 = new Vec3(x, y + 1, z);
Vec3 v2 = new Vec3(x + 1, y + 1, z);
Vec3 v3 = new Vec3(x + 1, y, z);
Vec3 v4 = new Vec3(x, y, z);
molaMesh.AddFace(new Vec3[4] { v1, v2, v3, v4 });
//MolaMeshFactory.AddQuadZ0(myMesh, x, y, z);
}
}
}
}
}
molaMesh.SetVertexColors(color);
return molaMesh;
}
public static MolaMesh VoxelMesh(MolaGrid<bool> grid, float scale, Color? c = null)
{
Color color = c ?? Color.white;
MolaMesh molaMesh = VoxelMesh(grid, color);
molaMesh.Scale(scale, scale, scale);
return molaMesh;
}
public static MolaGrid<bool> GridBooleanUnion(MolaGrid<bool> grid1, MolaGrid<bool> grid2)
{
int[] dimention = GetGridDimention(grid1);
if(dimention != GetGridDimention(grid2))
{
throw new Exception("two grids have different dimention!");
}
MolaGrid<bool> result = new MolaGrid<bool>(dimention[0], dimention[1], dimention[2]);
for (int i = 0; i < result.Count; i++)
{
result[i] = grid1[i] || grid2[i];
}
return result;
}
public static MolaGrid<bool> GridBooleanUnionList(List<MolaGrid<bool>> grids)
{
int[] dimention = GetGridDimention(grids[0]);
MolaGrid<bool> result = new MolaGrid<bool>(dimention[0], dimention[1], dimention[2]);
var listsOfLists = new List<IEnumerable<bool>>();
foreach (MolaGrid<bool> grid in grids)
{
listsOfLists.Add(grid.Values);
}
var combinedResults = listsOfLists.Aggregate((a, b) => a.Zip(b, (aElement, bElement) => aElement || bElement));
result.Values = combinedResults.ToList();
return result;
}
public static MolaGrid<bool> GridBooleanIntersection(MolaGrid<bool> grid1, MolaGrid<bool> grid2)
{
int[] dimention = GetGridDimention(grid1);
MolaGrid<bool> result = new MolaGrid<bool>(dimention[0], dimention[1], dimention[2]);
for (int i = 0; i < result.Count; i++)
{
result[i] = grid1[i] && grid2[i];
}
return result;
}
public static MolaGrid<bool> GridBooleanDifference(MolaGrid<bool> grid1, MolaGrid<bool> grid2)
{
int[] dimention = GetGridDimention(grid1);
MolaGrid<bool> result = new MolaGrid<bool>(dimention[0], dimention[1], dimention[2]);
for (int i = 0; i < result.Count; i++)
{
result[i] = grid1[i] && !grid2[i];
}
return result;
}
public static int[] GetGridDimention(MolaGrid<bool> grid)
{
int nX = grid.NX;
int nY = grid.NY;
int nZ = grid.NZ;
return new int[]{ nX, nY, nZ};
}
}
}