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CHANGELOG.txt
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Version 0.9.11 (codename: extra-dogey)
New features:
* Image property of IUserProfile implemented
* An implementation of Saved Games is now available. This obviates the old
cloud save feature, which is deprecated and will be removed. See
ISavedGameClient.cs for more details.
API Changes:
* RTMP Clients will no longer automatically call LeaveRoom when
they are removed from the connected set. Also, the local player
will never appear as a participant in
OnPeersConnected/OnPeersDisconnected.
* The PlayGamesPlatform must be configured before it can be used.
See PlayGamesClientConfiguration, PlayGamesPlatform.InitializeInstance,
and PlayGamesClientFactory.GetPlatformPlayGamesClient.
Bug Fixes:
* #309 - LeaderboardManager calls ShowAllUI when using leaderboard id
2014-11-14 Version 0.9.10 (codename: doge)
This release is a major rearchitecting of the plugin to use
the Play Games C++ SDK. This allows us to re-use the same code on
all supported platforms, reducing codesize and decreasing the
work required to add new features. This release makes few
developer-facing API changes, apart from those required for
correctness reasons.
New features:
* Post-process build is handled by pure C# code rather than
bash / shell scripts.
* Implemented on top of the cross platform C++ Play Games SDK
API Changes:
* Conversions from int to uint where applicable:
- TurnBasedMatch.AvailableAutomatchSlots
- TurnBasedMatch.Variant
- IPlayGamesClient.IncrementAchievement
- IRealTimeMultiplayerClient.CreateQuickGame
- IRealTimeMultiplayerClient.CreateWithInvitationScreen
- ITurnBasedMultiplayerClient.CreateQuickGame
- ITurnBasedMultiplayerClient.CreateWithInvitationScreen
* Removes support for cloud state on iOS (a crossplatform
alternative is coming soon).
* Removes cloud state encrypter (only used by iOS).
* Real Time multiplayer calls will fail immediately when the
current match is being left or is shutdown.
* Turn-based multiplayer APIs now take instances of TurnBasedMatch
rather than just match ID. This is required for correctness
(the previous API allowed silently overwriting updated matches).
2014-03-17 Version 0.9.00 (codename: cuiaba)
New features:
* Turn-based multiplayer (iOS, Android)
* Real-time multiplayer (iOS, Android)
Bug fixes:
* #49 - double cancellation necessary
* #40 - add account crashes app
* #25 - Action Scheduled for Later
* properly close Achievement buffer
* fix memory management on iOS
* minor fixes
2014-02-04 Version 0.8.01 (codename: brasilia)
Updates all plug in code to use new Google Play Services
programming pattern (GoogleApiClient) and provides a few
bug fixes.
* References to GamesClient and AppStateClient updated to use GoogleApiClient
* Bug fix: GetUserId() occasionally causing crashes on IOS
* Bug fix: IsAuthenticated() returning true immediatly after SignOut()
* Bug fix: GPGSAppController.m missing call to super
* Bug fix: Error dialogs pop up briefly when no network available
* Bug fix: PostProcessBuildPlayer not friendly with other plugins
* Bug fix: Missing AddressBook.framework in iOS build instructions
2013-12-10 Version 0.8.00 (codename: altamira)
Initial launch.