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ConditionEffect.py
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effect0 = {
"Quiet" : 2,
"Weak" : 4,
"Slowed" : 8,
"Sick" : 16,
"Dazed" : 32,
"Stunned" : 64,
"Blind" : 128,
"Drunk" : 512,
"Confused" : 1024,
"StunImmune" : 2048,
"Invisible" : 4096,
"Paralyzed" : 8192,
"Speedy" : 16384,
"NinjaSpeedy" : 268435456,
"Hallucinating" : 256,
"Healing" : 131072,
"Damaging" : 262144,
"Berserk" : 524288,
"Paused" : 1048576,
"Stasis" : 2097152,
"Invincible" : 8388608,
"Invulnerable" : 16777216,
"Armored" : 33554432,
"ArmorBroken" : 67108864,
"ArmorBrokenImmune" : 65536,
"SlowedImmune" : 2147483648,
"Unstable" : 536870912,
"Darkness" : 1073741824,
"Bleeding" : 32768,
}
effect1 = {
"Swiftness" : 16,
"ParalyzeImmune" : 2,
"DazedImmune" : 1,
"Petrified" : 4,
"PetrifiedImmune" : 8,
"Cursed" : 32,
"CursedImmune" : 64,
"Hidden" : 32768,
"SamuraiBerserk" : 8388608,
"Relentless" : 67108864,
"Vengeance" : 134217728,
"Alliance" : 536870912,
"Grasp" : 4194304,
"Bravery" : 262144,
"Exhausted" : 524288,
"JacketOffense" : 2,
"JacketDefense" : 4,
}
effect2 = {
"EmpoweredImmunity" : 8,
"ConfusedImmunity" : 16,
"WeakImmunity" : 32,
"BlindImmunity" : 64,
"QuietImmunity" : 128,
"BleedingImmunity" : 256,
"SickImmunity" : 512,
"DrunkImmunity" : 1024,
"HallucinatingImmunity" : 2048,
"HexedImmunity" : 4096,
"UnstableImmunity" : 8192,
"DarknessImmunity" : 16384,
"ExhaustedImmunity" : 32768,
"StasisImmune" : 4194304,
"CorruptedImmune" : 65536,
}