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In GCS, you can right-click any trait and choose "Toggle State" to turn it on or off. For example, if your character has "Increased Strength 4," turning it off will remove the 4 ST and automatically update all affected stats. This can also work on containers in GCS, which allows you to enable/disable the container and everything in it very easily.
This feature would be HUGE for anyone who plays magic or powers-based games since many abilities are only temporary. For example, a character might have "Increased Dexterity 3 (Costs Fatigue: 3 -15%)," which they wouldn’t want active for long.
I understand this might require a major rewrite of parts of GGA, so no worries if you’re not interested in adding it. But it would be incredibly helpful if you did!
The text was updated successfully, but these errors were encountered:
This will lead me to implement the full GCS model in Foundry, just like GCSGA. At this point, I'm okay with that, it will just take a while. I have NO confidence that neck will ever release GCSGA.
In GCS, you can right-click any trait and choose "Toggle State" to turn it on or off. For example, if your character has "Increased Strength 4," turning it off will remove the 4 ST and automatically update all affected stats. This can also work on containers in GCS, which allows you to enable/disable the container and everything in it very easily.
This feature would be HUGE for anyone who plays magic or powers-based games since many abilities are only temporary. For example, a character might have "Increased Dexterity 3 (Costs Fatigue: 3 -15%)," which they wouldn’t want active for long.
I understand this might require a major rewrite of parts of GGA, so no worries if you’re not interested in adding it. But it would be incredibly helpful if you did!
The text was updated successfully, but these errors were encountered: