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Is there a way to have a separate modifier bucket for damage only? Might be too difficult to do. We're constantly forgetting to remove the modifier bucket magnet on damage rolls after to hit rolls.
Just a thought, maybe it could be a different color border, like a neon blue for skills and red for damage (red/green and red/yellow are tough for color-blind folks).
The text was updated successfully, but these errors were encountered:
Hi, @TheFabulousIronChef thanks for the message. In fact I'm working with "Virtual Buckets" - you manage them and system will automatically fill the actor modifier bucket based on the trigger you defined for that virtual bucket (active effect, condition, roll type, maneuver, and so on...)
This is a very large release, my ETA is somewhere at mid november.
Is there a way to have a separate modifier bucket for damage only? Might be too difficult to do. We're constantly forgetting to remove the modifier bucket magnet on damage rolls after to hit rolls.
Just a thought, maybe it could be a different color border, like a neon blue for skills and red for damage (red/green and red/yellow are tough for color-blind folks).
The text was updated successfully, but these errors were encountered: