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Just as I support external Lua scripts, so too would I like to explore optionally turned on support for Javascript using the V8 engine. See: https://v8.dev/docs/embed
The text was updated successfully, but these errors were encountered:
For embedded Javascript, I should have one shared v8::Isolate per game, but it should not actually be initialized until it's needed. So, when a script is being parsed, if it's the first time, an Isolate will be setup. Otherwise, it won't. This will save space for game that don't use Javascript, even if they support it.
Just as I support external Lua scripts, so too would I like to explore optionally turned on support for Javascript using the V8 engine. See: https://v8.dev/docs/embed
The text was updated successfully, but these errors were encountered: