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Investigate turn-based timerless dynamics (this could be single-player only, but if I gave each player control of the timer based on when it was their turn, that would also be pretty interesting.)
The text was updated successfully, but these errors were encountered:
Investigate turn-based timerless dynamics (this could be single-player only, but if I gave each player control of the timer based on when it was their turn, that would also be pretty interesting.)
The text was updated successfully, but these errors were encountered: