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Martial arts buffs: automatic kicks #154

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copperwater opened this issue May 28, 2023 · 1 comment
Open

Martial arts buffs: automatic kicks #154

copperwater opened this issue May 28, 2023 · 1 comment
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enhancement New feature or addition to existing feature.

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@copperwater
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There is YANI #2411 for random kicks that are slightly less accurate and more powerful, but this means that players lacking boots need to F-fight every monster they see while blind in case they accidentally kick a cockatrice, which is annoying.

EvilHack has some automatic kicking system that should be investigated.

@copperwater copperwater converted this from a draft issue May 28, 2023
@copperwater copperwater added the enhancement New feature or addition to existing feature. label May 28, 2023
@copperwater
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This shouldn't be addressed until after next merging vanilla, and experimenting with its multiple attacks.

Note: the evilhack auto-kick case is in hitum(). I probably would do something slightly different regarding petrifiers - you won't kick a monster without boots unless you can spot it. I think the evilhack kick strings are also rather wordy for how often they're printed, so some reduction of message length would probably be in order as well.

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Labels
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