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Multiple scenarios exist where multiple communication is needed. These and any other variables need to be understood and a system developed for better control, flow, consistency, and organization etc.
User input:
ActionUpdates about input to simulate on the server are only sent from client to server.
physis-related
Object Updates about physics info (Pos/Orient/Vel) are only sent from server to client
Server-side-detection
Some game logic should only be run at the server. Thus, some changes only initiate at the server. The client needs that information.
Client-synchronization of details:
If something changes about an object that affects that objects appearance or behavior, all clients need that information.
The text was updated successfully, but these errors were encountered:
Multiple scenarios exist where multiple communication is needed. These and any other variables need to be understood and a system developed for better control, flow, consistency, and organization etc.
User input:
ActionUpdates about input to simulate on the server are only sent from client to server.
physis-related
Object Updates about physics info (Pos/Orient/Vel) are only sent from server to client
Server-side-detection
Some game logic should only be run at the server. Thus, some changes only initiate at the server. The client needs that information.
Client-synchronization of details:
If something changes about an object that affects that objects appearance or behavior, all clients need that information.
The text was updated successfully, but these errors were encountered: