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Initial Commit made
Gravity works
Planets are made, but don't work 100% in the physics system or in drawing
Improvements need to be made in the generation of the TriangleMeshes to allow for more subdividing of the spherical sections.
Documenting idea for later.
Instead of splitting along theta/phi segments, could try to split long a z and |x,y| segment, thus giving uniform triangle mesh distribution? Needs investigation into the math.
Planet should be large and work with the physics system.
May require significant work for accurate "inward" gravity direction.
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