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MonoGame.Framework.Native.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefineConstants>XNADESIGNPROVIDED;NATIVE;SUPPORTS_EFX;NETSTANDARD;STBSHARP_INTERNAL</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>The MonoGame Native platform.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;native</PackageTags>
<PackageId>MonoGame.Framework.Native</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<CopyContentFiles>True</CopyContentFiles>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Remove="Properties\**\*" />
<Compile Remove="Utilities\System.Numerics.Vectors\**\*" />
<Compile Include="Platform\Native\**\*" />
<Compile Include="Platform\Utilities\ReflectionHelpers.Default.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<None Remove="Utilities\System.Numerics.Vectors\**\*" />
</ItemGroup>
<!--
We leave this because we made it part of the public API, but the native
backend doesn't use it to load or save textures.
-->
<ItemGroup>
<Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
<Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="Platform\Input\InputKeyEventArgs.cs" />
<Compile Include="Platform\Utilities\AssemblyHelper.cs" />
<Compile Include="Platform\Threading.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Platform\Graphics\Vertices\" />
</ItemGroup>
</Project>