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Steam Inventory? #33
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The Steam Inventory Service is a rather new API which doesn't have a Java wrapper yet. The Steamworks documentation has more details about how inventory items are distributed. tl&dr: as the game client can't be trusted, the API doesn't allow clients to say "hey, I want item X". |
Will this be added in the future? |
I recently watched the Steam Dev Days talk, and the whole topic / a proper implementation of Steam Inventory seems far from trivial. I wonder if there's a real demand for steamworks4j users. Until now I would have assessed this interface as "nice to have" for the common user of this wrapper. Do you actually plan to add Steam Inventory support for your game? |
I don't plan on it any more |
I do :) |
I would like to use the steam inventory stuff, too |
I would also like steam inventory support! |
Well I think I could use this now. |
Does the wrapper have any access to steam inventory yet? I was thinking of using it but I haven't read anything about it or know how it works. How would you go about securing items in a game and tying them to steam accounts inventory? If you have any idea please let me know.
What would stop a player from just adding the items themselves if they have access the client jar.
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