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validation.c
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/*-
* Copyright (c) 2016--2017 Robert Clausecker. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "dobutsu.h"
/*
* Check if p describes a valid position. The following invariants are
* checked:
*
* - check all fields for invalid values
* - no two pieces may occupy the same square
* - LION_S must be owned by Sente, LION_G by Gote
* - LION_S and LION_G must be on the board
* - LION_S cannot occupy the fourth rank, LION_G not the first
* - a chick in hand cannot be promoted
* - the board map must correspond to the pieces
*/
extern int
position_valid(const struct position *p)
{
size_t i;
board b;
if (p->status & ~POS_FLAGS)
return (0);
for (i = 0; i < PIECE_COUNT; i++)
if (!square_valid(p->pieces[i]))
return (0);
for (i = b = 0; i < PIECE_COUNT; i++) {
if (piece_in_nosg(b, p->pieces[i]))
return (0);
/* ignore pieces in hand in overlap check */
b |= 1 << p->pieces[i] & ~HAND;
}
if (b != p->map) {
return (0);
}
if (!piece_in(BOARD_S & ~PROMZ_S, p->pieces[LION_S])
|| !piece_in(BOARD_G & ~ PROMZ_G, p->pieces[LION_G]))
return (0);
if (piece_in(HAND, p->pieces[CHCK_S]) && is_promoted(CHCK_S, p)
|| piece_in(HAND, p->pieces[CHCK_G]) && is_promoted(CHCK_G, p))
return (0);
return (1);
}
/*
* Check if m describes a valid move, assuming that p describes a valid
* position. The following invariants are checked:
*
* - the piece number must be between 0 and PIECE_COUNT - 1
* - the player to play must own the piece in question
* - the destination square must have a valid number
* - the GOTE_PIECE bit of the destination square must agree to
the bit indicating who moves
* - if the piece is dropped, the destination square must be empty,
* else the destination square must be reachable and not occupied by
* our own pieces
*/
extern int
move_valid(const struct position *p, const struct move *m)
{
if (m->piece >= PIECE_COUNT)
return (0);
if (gote_moves(p) ^ gote_owns(p->pieces[m->piece]))
return (0);
if (gote_moves(p) ^ gote_owns(m->to))
return (0);
if (!square_valid(m->to) || piece_in(HAND, m->to))
return (0);
if (!piece_in(moves_for(m->piece, p), m->to))
return (0);
if (piece_in(HAND, p->pieces[m->piece])) {
if (piece_in_nosg(p->map, m->to))
return (0);
} else {
if (piece_in(p->map, m->to))
return (0);
}
return (1);
}