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exercises.js
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//Do not change any of the function names
function multiplyByTen(num) {
return num * 10;
}
function subtractFive(num) {
return num-5;
}
function areSameLength(str1, str2) {
if (str1.length===str2.length)
{return true;}
else
{return false;}
}
function areEqual(x, y) {
if (x===y)
{return true;}
else
{return false;}
}
function lessThanNinety(num) {
if (num<90)
{return true;}
else
{return false;}
}
function greaterThanFifty(num) {
if (num>50)
{return true;}
else
{return false;}
}
function add(x, y) {
return x + y;
}
function subtract(x, y) {
return x-y;
}
function divide(x, y) {
return x/y;
}
function multiply(x, y) {
return x*y;
}
function getRemainder(x, y) {
return x%y;
}
function isEven(num) {
if(num%2===0)
{return true;}
else
{return false;}
}
function isOdd(num) {
if(num%2===1)
{return true;}
else{return false;}
}
function square(num) {
return num * num;
}
function cube(num) {
return num * num * num;
}
function raiseToPower(num, exponent) {
return Math.pow(num, exponent);
}
function roundNumber(num) {
return Math.round(num);
}
function roundUp(num) {
return Math.ceil(num);
}
function addExclamationPoint(str) {
return str + '!';
}
function combineNames(firstName, lastName) {
return firstName + ' ' + lastName;
}
function getGreeting(name) {
return 'Hello ' + name + '!';
}
//If you can't remember these area formulas then head over to Google or look at the test code.
function getRectangleArea(length, width) {
return length * width;
}
function getTriangleArea(base, height) {
return (base * height)/2;
}
function getCircleArea(radius) {
return Math.round(Math.PI * radius * radius);
}
function getRectangularPrismVolume(length, width, height) {
return length * width * height;
}
//Do not modify code below this line.
////--------------------------------
module.exports = {
multiplyByTen: multiplyByTen,
subtractFive: subtractFive,
areSameLength: areSameLength,
areEqual: areEqual,
lessThanNinety: lessThanNinety,
greaterThanFifty: greaterThanFifty,
add: add,
subtract: subtract,
divide: divide,
multiply: multiply,
getRemainder: getRemainder,
isEven: isEven,
isOdd: isOdd,
square: square,
cube: cube,
raiseToPower: raiseToPower,
roundNumber: roundNumber,
roundUp: roundUp,
addExclamationPoint: addExclamationPoint,
combineNames: combineNames,
getGreeting: getGreeting,
getRectangleArea: getRectangleArea,
getTriangleArea: getTriangleArea,
getCircleArea: getCircleArea,
getRectangularPrismVolume: getRectangularPrismVolume
};