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CONTRIBUTORS.md

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Contributors to Long War: Community Edition

Thank you to everyone who has helped make this project possible! If your name should be in this list and isn't, you can open an issue to have that fixed.

Contributor Message
Chris Hayes (aka SwfDelicious) Lead developer for Long War: Community Edition
ruderubik Tool developer and reverse engineerer
szmind Many contributions, including UI, Actor archetypes, and the original XCOM code stubs for compilation
tracktwo Long War developer, creator of the UnrealScript Debugger, and author of Line-of-Sight Indicators and CustomCheckpoint, both of which were extremely useful for recreating in LWCE
Jewels (aka PixieV) Unreal Engine 3 expertise and guidance
Benedikt McMullin (aka moben) Added tile snapping for tile-based grenades

Special thanks

As always, a huge thank you to Firaxis Games for creating XCOM: Enemy Within, a fantastic game even before the community got involved.

Our enormous gratitude as well to the folks at Pavonis Interactive for developing the Long War mod, and showing us all the depths of what is possible. Make sure to check out their game Terra Invicta, now available on Steam!

The XCOM modding community is too big to thank individually, but we'd like to shout out wghost, whose work on UPK tools and XCOM mutators quite literally made this project possible. We also give our thanks to the authors of XCOM Mini Mods, who made their source code available; it has been very helpful.