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g_svcmds.c
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
static void Svcmd_Test_f(void)
{
gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
}
static void Svcmd_Reset_f(void)
{
G_ResetLevel();
}
static void Svcmd_NextMap_f(void)
{
if (gi.argc() != 3) {
Com_Printf("Usage: nextmap <name>\n");
return;
}
Q_strlcpy(level.nextmap, gi.argv(2), sizeof(level.nextmap));
}
static void Svcmd_MapList_f(void)
{
map_entry_t *map;
if (LIST_EMPTY(&g_map_list)) {
Com_Printf("Map list is empty\n");
return;
}
Com_Printf("map min max fl wgh hits in out\n"
"--------------- --- --- -- --- ---- ---- ----\n");
LIST_FOR_EACH(map_entry_t, map, &g_map_list, list) {
Com_Printf("%-15.15s %3d %3d %c%c %.1f %4d %4d %4d\n",
map->name, map->min_players, map->max_players,
(map->flags & MAP_NOAUTO) ? ' ' : 'A',
(map->flags & MAP_NOVOTE) ? ' ' : 'V',
map->weight, map->num_hits,
map->num_in, map->num_out);
}
}
static void Svcmd_MapQueue_f(void)
{
map_entry_t *map;
int total;
if (LIST_EMPTY(&g_map_queue)) {
Com_Printf("Map queue is empty\n");
return;
}
total = G_CalcRanks(NULL);
Com_Printf("map min max\n"
"--------------- --- ---\n");
LIST_FOR_EACH(map_entry_t, map, &g_map_queue, queue) {
Com_Printf("%-15.15s %3d %3d %s\n",
map->name, map->min_players, map->max_players,
(total >= map->min_players && total <= map->max_players) ? "*" : "");
}
}
/*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
*/
void G_ServerCommand(void)
{
char *cmd;
if (gi.argc() < 2) {
Com_Printf("Usage: sv <command> [arguments ...]\n");
return;
}
cmd = gi.argv(1);
if (!strcmp(cmd, "test"))
Svcmd_Test_f();
else if (!strcmp(cmd, "addip"))
G_AddIP_f(NULL);
else if (!strcmp(cmd, "removeip"))
G_RemoveIP_f(NULL);
else if (!strcmp(cmd, "listip"))
G_ListIP_f(NULL);
else if (!strcmp(cmd, "writeip"))
G_WriteIP_f();
else if (!strcmp(cmd, "reset"))
Svcmd_Reset_f();
else if (!strcmp(cmd, "nextmap"))
Svcmd_NextMap_f();
else if (!strcmp(cmd, "maplist"))
Svcmd_MapList_f();
else if (!strcmp(cmd, "mapqueue"))
Svcmd_MapQueue_f();
else if (!strcmp(cmd, "players") || !strcmp(cmd, "playerlist"))
Cmd_Players_f(NULL);
else if (!strcmp(cmd, "highscores"))
Cmd_HighScores_f(NULL);
else if (!strcmp(cmd, "stats") || !strcmp(cmd, "accuracy"))
Cmd_Stats_f(NULL, true);
else if (!strcmp(cmd, "settings") || !strcmp(cmd, "matchinfo"))
Cmd_Settings_f(NULL);
else
Com_Printf("Unknown server command \"%s\"\n", cmd);
}