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main.cpp
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#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#define WINVER 0x0500
#include <windows.h>
#include <stdio.h>
#include <math.h>
#include "globe2d.h"
#define GLOBE2DTITLETEXT "globe2d"
#define GLOBE2DCLASSNAME "globe2d"
#define GLOBE2DWINWIDTH 800
#define GLOBE2DWINHEIGHT 600
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
TCHAR szClassName[ ] = _T(GLOBE2DCLASSNAME);
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow) {
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
_T(GLOBE2DTITLETEXT), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
GLOBE2DWINWIDTH, /* The programs width */
GLOBE2DWINHEIGHT, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
// HDC dc = GetDC(hwnd);
globe2dinit();
// SetCapture(hwnd);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0)) {
InvalidateRect(hwnd, NULL, TRUE);
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
// globe2dupdate(dc);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
globe2dfree();
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
HDC dc, bmpdc;
HGDIOBJ oldobj;
HBITMAP bmph;
PAINTSTRUCT ps;
RECT client;
int clientw, clienth;
switch (message) {
case WM_ERASEBKGND:
// return 1;
// dc = BeginPaint(hwnd, &ps);
// dc = GetDC(hwnd);
// FillRect(dc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
// EndPaint(hwnd, &ps);
return 1;
case WM_MOUSEMOVE:
if (wParam == VK_ESCAPE)
{ PostQuitMessage(0); }
break;
case WM_PAINT:
// Sleep(50); // 20fps limiter
// InvalidateRect(hwnd, NULL, TRUE);
GetClientRect(hwnd, &client);
clientw = client.right - client.left;
clienth = client.bottom - client.top;
dc = BeginPaint(hwnd, &ps);
bmpdc = CreateCompatibleDC(dc);
bmph = CreateCompatibleBitmap(dc, clientw, clienth); // bmpdc gives B/W
oldobj = SelectObject(bmpdc, bmph); // draw to bmp
FillRect(bmpdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
globe2dupdate(bmpdc, clientw, clienth);
// SaveBitmap() ..considering run length encoding... + APNG converter
BitBlt(dc, 0, 0, clientw, clienth, bmpdc, 0, 0, SRCCOPY);
SelectObject(bmpdc, oldobj); // back to window
DeleteObject(bmph);
DeleteDC(bmpdc);
EndPaint(hwnd, &ps);
// paint as fast as possible - trigger another paint
InvalidateRect(hwnd, NULL, FALSE);
RedrawWindow(hwnd, NULL, NULL, RDW_INVALIDATE);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
/* save bitmap example
#include <vector>
#include <fstream>
#include <cstring>
#include <windows.h>
bool HDCToFile(const char* FilePath, HDC Context, RECT Area, uint16_t BitsPerPixel = 24)
{
uint32_t Width = Area.right - Area.left;
uint32_t Height = Area.bottom - Area.top;
BITMAPINFO Info;
BITMAPFILEHEADER Header;
memset(&Info, 0, sizeof(Info));
memset(&Header, 0, sizeof(Header));
Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
Info.bmiHeader.biWidth = Width;
Info.bmiHeader.biHeight = Height;
Info.bmiHeader.biPlanes = 1;
Info.bmiHeader.biBitCount = BitsPerPixel;
Info.bmiHeader.biCompression = BI_RGB;
Info.bmiHeader.biSizeImage = Width * Height * (BitsPerPixel > 24 ? 4 : 3);
Header.bfType = 0x4D42;
Header.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
char* Pixels = NULL;
HDC MemDC = CreateCompatibleDC(Context);
HBITMAP Section = CreateDIBSection(Context, &Info, DIB_RGB_COLORS, (void**)&Pixels, 0, 0);
DeleteObject(SelectObject(MemDC, Section));
BitBlt(MemDC, 0, 0, Width, Height, Context, Area.left, Area.top, SRCCOPY);
DeleteDC(MemDC);
std::fstream hFile(FilePath, std::ios::out | std::ios::binary);
if (hFile.is_open())
{
hFile.write((char*)&Header, sizeof(Header));
hFile.write((char*)&Info.bmiHeader, sizeof(Info.bmiHeader));
hFile.write(Pixels, (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);
hFile.close();
DeleteObject(Section);
return true;
}
DeleteObject(Section);
return false;
}
int main()
{
HWND win = GetDesktopWindow();
HDC dc = GetDC(win);
HDCToFile("C:/.../Desktop/Foo.bmp", dc, {0, 0, 1366, 768});
ReleaseDC(win, dc);
}
*/