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GAMESPEC
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This file contains a formal definition of Global Thermonuclear War.
=======GAMEPLAY========
Each player starts with 32 ICBMs.
The player with population still remaining after the other has been wiped out is the winner.
If both players are wiped out, it is a tie.
Each turn, the player can either:
- Launch ICBMs
- Negociate peace terms
- Surrender
The behavior of each of these options is described below.
ICBM launch:
- The USA can launch ICBMs at a maximum of 4 cities at a time.
- The USSR can launch 6 at a time.
- When an ICBM is launched, there are 5 possible results:
- Miss: 0 casualties
- Marginal: 20%+1000 casualties
- Minor: 40%+2500 casualties
- Major: 60%+5000 casualties
- Critical: 100% casualties
- The probabilities of each of these options is outlined below:
- Miss - 10%
- Marginal - 20%
- Minor - 30%
- Major - 30%
- Critical - 10%
- After the turn, the cities targeted will have one of these symbols in it:
- Miss - O
- Marginal - x
- Minor - *
- Major - X
- Critical - !
Negociation:
- There are three possible outcomes:
- Peace/Progress - 20%
- Surprise attack - 20%
- No progress - 60%
- When progress is made, both sides will lose 4 ICBMs
- Progress must be made at least 5 times if peace is to be achieved
Surrender:
- The other player wins
=======GRAPHICS=======
Each turn, a map is displayed with the populations of the player's cities in a table below.