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Digital Pedagogy in the Humanities |
Concepts, Models, and Experiments |
Assessment |
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Defining Assessment
The modern assessment movement beginning in 1985 has its roots in differing “practice traditions.” Peter Ewell notes that the “values and methodological traditions” between these practices “are frequently contradictory, revealing conceptual tensions that have fueled assessment discussions ever since” (6). Assessment encompasses everything from faculty evaluation of student learning in a single course to program-level curricula review to institutional-level accreditation to emerging cross-institutional criteria. The central tension is between quantitative and qualitative data, between assessment of student learning in the classroom and institutional assessment.
Thomas Angelo defines assessment as an “ongoing process aimed at understanding and improving student learning. It involves making our expectations explicit and public; setting appropriate criteria and high standards for learning quality; systematically gathering, analyzing, and interpreting evidence to determine how well performance matches those expectations and standards; and using the resulting information to document, explain, and improve performance” (7). Assessment often involves the collection and analysis of student work against a set of expectations.
Assessment is particularly important in discussions of digital pedagogy because there are competing ideologies. One is the fear that technology can automate assessment which is often seen as a direct attack on faculty autonomy (Perelman). Conversely, emerging digital tools can assist with new modes of assessment.
Categories of Assessment
While programmatic, institutional and cross-institutional assessment are key pieces of the assessment landscape in higher education, this discussion is focused on the classroom and three key categories of assessment.
Formative assessments provide gradual, developmental feedback. John Bean’s Engaging Ideas offers a thorough overview of low-stakes assignments such as scaffolding, reflective writing, surveys, and minute papers.
Summative assessments represent the culminating judgment of a student’s work on high-stakes assignments such as exams, final papers (without staging or drafts), and portfolios.
Self-assessments are provided by the learner in dialogue with a faculty member.
Practices of Assessment
Practices of assessment demonstrate an intentional way of thinking, demonstrating, and understanding learning as a dynamic, integrative process.
Design: Assessment design does not focus on a single product but the relationship between all of the learning in a course. Linda Suskie recommends beginning with student learning outcomes when designing a course (117). Intentional course design asks what skills and knowledge a student will need to demonstrate their learning experiences (sometimes known as backwards design) and embeds them strategically throughout the course.
Communication: Student learning outcomes, rubrics, and other clearly formulated articulations of faculty expectations are a key to effective assessment.
Process: Peggy Maki refers to assessment as a process which provides the opportunity for students to build on prior learning (33).
Participation: Learner-centered assessments shift teaching from lecture to inquiry modes where students are guided through the curriculum. Brian Huot calls this "instructive evaluation" which “requires that we involve the student in all phases of the assessment of her work" (69). This participatory process helps students master the skill of self-evaluation.
Inquiry and Professional Development: Asking what student work demonstrates helps faculty members to understand learning better. Assessment supports evidence-based changes to improve teaching.
Integration: The Association of American Colleges and Universities advocates for integrative learning that culminates in “signature work,” independent, integrative projects that allow students to examine real world issues with guidance from faculty members (Peden n. pag.). These projects document a range of skills and knowledge across the curriculum.
Technology: Digital tools have encouraged the development of new ways for students to receive, perform, produce, and share knowledge.
Each artifact is organized into a category and practice of assessment described above.
Assessment and Digital Pedagogy
Assignments connected to digital pedagogy take many forms such as archiving, badging, blogging, coding, gaming, e-portfolios, maker spaces, multimodal projects, and storytelling, among the other keywords in the Digital Pedagogy in the Humanities collection.
An institution might measure student learning for accreditation through student work highlighted in an e-portfolio using rubrics designed around competencies. Students might add badges to a resume to showcase the specific skills they learned in a course or set of courses. Game-based learning can introduce a non-punitive, recursive element to the curriculum, as students learn through repeated attempts in engaged, interactive learning.
Digital assessment design allows for greater transparency; instead of the traditional transactional relationship between faculty member and student, work is now crafted for a wider discourse community. Work is often a public product published digitally--on a website or an app--allowing for feedback from faculty, fellow students, and sometimes the public.
Students can document and reflect on their academic trajectory across courses finding connections that faculty may not expect. Connections are fostered by the portability of digital tools that allow students to "carry" work from one course to another. Carefully designed reflective assignments assess student learning in a single course while also prompting students to make connections between courses. Students' longitudinal learning and integration, instead of being a happy accident, is carefully orchestrated through and across courses and co-curricular experiences.
The integration of technologies into assessment methods is more than assessing digital work; emerging assessments allow for new understandings of student learning emerging digital ecosystems.
- Artifact Type: Syllabus
- Source: http://www.cmu.edu/teaching/designteach/design/syllabus/samples-creative/TypographySyllabus.pdf
- Copy of Artifact: forthcoming
- Creators: Karen Moyer and Dan Boyarski, Carnegie Mellon University
Category: Formative Assessment Practices: Design, Communication
This syllabus serves as an introduction to both the work of the course and its philosophy. It provides clear expectations and goals for students including the mid-term and final evaluations and the major project. The syllabus takes full advantage of design by meshing the content with the presentation. The assessment methods are visually presented in the syllabus, engaging students in thinking about learning outcomes from the initial framing of the course. The syllabus design sets up expectations and serves as a microcosm of the larger course philosophy and approach. Design is a critical aspect of assessment.
- Artifact Type: Syllabus
- Source: [http://www.tonahangen.com/wp-content/uploads/2010/06/193.Fall14.pdf)
- Copy of Artifact: forthcoming
- Creator: Tona Hangen, Worcester State University
Category: Formative Assessment Practices: Design, Communication, Integration
Tona Hangen's "Writing Syllabi Worth Reading" challenges the notion of traditional syllabi by suggesting that in giving her syllabi "extreme makeovers" she discovered she "also framed the class to give students more responsibility for the learning, including punching some holes in the semester to be filled with student-chosen content later. It was a course redesign on many levels, and the eye-catching syllabus that resulted was the culmination of a deeper rethinking of what I was teaching and what I wanted my students to learn" (n. pag.). This first year seminar syllabus on the American Carnival incorporates student learning outcomes shared by all first year seminars at Worcester State University and Hangen's commentary on those outcomes. As with the previous syllabus, work, expectations, and criteria for the course are fully articulated here providing groundwork for meaningful assessments later in the course. This syllabus also demonstrates Angelo’s concept of assessment as a process throughout the course of the semester with clearly staged, transparent, and increasingly complex expectations.
- Artifact Type: Assignment
- Source: http://sites.duke.edu/lit80s_01_f2014/evaluating-digital-humanities-projects-collaborative-course-assessment/
- Copy of Artifact: forthcoming
- Creator: Amanda Starling Gould, Duke University
Category: Formative Assessment Practices: Communication, Professional Development, Technology
This assignment includes multiple measures, collaboration, integration of concepts outside of the classroom, and modeling professional expectations. Students evaluate digital humanities projects and use digital markup tools to learn how to collaboratively evaluate and respond to digital work. This is an example of learning by doing: the form and content of the assignment and the assessment work together seamlessly. Students are assessed on how they mark up the digital work, how they work in a group collaboratively, and how they respond to digital work. The task models how they will be evaluated, and it is a precursor to how students will work and engage on a professional level using technology after this course. The assessment design mimics professional work life, allowing students to perform and be evaluated in a more realistic context with professional stakes.
- Artifact Type: Assignment
- Source: http://arthistoryteachingresources.org/2014/06/arthistory-instagram-and-the-intro-to-art-history-course/
- Copy of Artifact: forthcoming
- Creator: Hallie Scott, CUNY Graduate Center
Category: Formative Assessment Practices: Process, Communication, Integration, Technology
Students curate a series of images on Instagram and connect them to key course concepts. Then, they write a short comparative paper based on the class Instagram images. These short papers culminate in a final paper. Scott says, “By requiring students to build on their instagram posts through written analyses, Parts 2 and 3 of the assignment reinforce the connections made in Part 1 and further encourage original analysis (as well as discourage plagiarism.) They also strengthen visual and contextual analytic skills while directly demonstrating how these skills apply to the contemporary environment” (n. pag.). This assignment demonstrates scaffolding as low-stakes assignments lead to a high-stakes assignment. The faculty member has the opportunity to assess student learning periodically prior to the final high stakes assignment, allowing for faculty feedback and guidance in the process. The assignment also integrates a variety of skills.
- Artifact Type: Assignment
- Source: http://www.mentira.org/
- Copy of Artifact: forthcoming
- Creators: Chris Holden and Julie Sykes, University of New Mexico, Lead Designers; Linda Lemus, Aaron Salinger, Derek Roff, University of New Mexico, Game Designers
Category: Formative Assessment Practices: Process, Participation, Inquiry, Integration, Technology
While games cannot replace the experience of travel in a foreign country, they can provide students with an immersive environment that offers a vehicle for practicing language acquisition skills, history, and culture in an interactive digital environment. The creators of La Mentira explain, "The backbone of this project is a focus on a natural context, outside the classroom, for the study of Spanish, and the development of materials for use in that context. We chose the Los Griegos neighborhood in Albuquerque/Los Ranchos for its connection to the Spanish language, documented history, diverse use and architecture, and walkability" (n. pag.). Students are assessed on their language skills as they navigate the challenges presented by the game in a real life context. As a low-stakes assessment, like most games, students have the opportunity practice and improve by repeating episodes in the game. Carefully implemented game design allows students to practice and demonstrate increasingly complicate skills sets that build on prior knowledge. Designed specifically for a Spanish-language course, Mentira demonstrates how faculty might consider game design and how a game can become an assessment of key goals and outcomes in a course replacing traditional assessments such as a quiz or oral exam.
- Artifact Type: Assignment
- Source: https://www.hastac.org/blogs/taxomania/2014/01/28/02-using-zines-classroom
- Copy of Artifact: forthcoming
- Creator: Jason Luther, Syracuse University
Category: Self-Assessment, Summative Assessment Practices: Communication, Process, Participation, Inquiry
Staging meaningful reflection can be difficult. Luther’s course relied on the use of student grading contracts for summative assessment. At the end of the course, students returned to those contracts, along with a set of prompts provided by the instructor. Students answered questions such as: "What goals did you have for this zine and did you meet them?" and "What was your vision and how was it compromised by these tool and technologies?" (n. pag.). These reflective questions engage students in a conversation about their own expectations and the results they achieved with their zines in a helpful analysis of the end product. Luther's assignment demonstrates the intentional use of guided questions to prompt self-assessment. This is a particularly useful strategy when students engage with new media technology; helping them to articulate what they have learned and what skills and knowledge they have integrated into their project.
- Artifact Type: Student Work
- Source: https://emblematicaonlineuiuc.wordpress.com/heidi-heim/
- Copy of Artifact: forthcoming
- Creator: Heidi Heim, University of Illinois at Urbana-Champaign
Category: Self-Assessment, Summative Assessment Practices: Participation, Inquiry and Professional Development
Heim participated in an undergraduate digital humanities research team that created metadata for Renaissance Emblem books. Heim's personal narrative provides a self-assessment of key skills and concepts learned in the context of this collaborative research project. Reflection is a key element in participatory assessment. Students are able to articulate their understanding of a project, course, or learning objective and then provide evidence for how they have achieved those goals. Heim discusses the skills she has learned and how she has showcased them in this project, and she also points to future skills that she now knows she needs to learn. Further, this project is a prime example of modeling professional expectations for students as Heim and her Emblem Scholars cohort worked alongside faculty as participatory researchers.
- Artifact Type: Student Work and Assessment Narrative
- Source: http://neu.mcnrc.org/oa-story/
- Copy of Artifact: forthcoming
- Creators: Gail Matthews-Denatale, Northeastern University
Category: Self-Assessment, Summative Assessment Practices: Professional Development, Integration, Technology
“Are We Who We Think We Are” is an assessment narrative about Northeastern University’s use of ePortfolios as a formative assessment tool. Matthews-Denatale explains the systematic review of portfolios in the Master of Education program that led to curriculum redesign. Student examples are also available as a link on the site. This assessment narrative is part of the larger Catalyst for Learning site. The result of a three-year research project, key campuses using ePortfolios studied their own practices and documented them on the site. The student work, coupled with the metacognitive aspects of reflection, provide a powerful multimodal transcript of student development, integration, and learning across the curriculum.
- Artifact Type: Assignment Assessment
- Source: http://technorhetoric.net/10.2/coverweb/sorapure/betweenmodes.html
- Copy of Artifact: forthcoming
- Creators: Madeleine Sorapure, UC Santa Barbara
Category: Self-Assessment, Summative Assessment Practices: Professional Development, Integration, Technology
This multimodal article examines the disconnect between new media assignments and traditional forms of assessment. Sorapure writes, "Examining how student work in new media is currently assessed, it is clear that we are at a transitional stage in the process of incorporating new media into our composition courses. As [Kathleen Blake] Yancey notes, we give multimodal assignments but often draw on what we are far more familiar with--that is, print--to assess student work" (n. pag.). This helpful discussion pushes readers to consider how to design meaningful assessments that align with the course goals and content.
- Artifact Type: Assignment Assessment
- Source: http://journalofwritingassessment.org/article.php?article=68
- Copy of Artifact: forthcoming
- Creator: Joe Moxley, University of South Florida
Category: Formative Assessment, Summative Assessment Practices: Design, Communication, Process
Embedded within this article, Moxley shares a program-wide rubric used for summative writing assessment at the University of South Florida. The rubric itself is an excellent example of collaborative design. The article that accompanies the rubric provides both a process for responding to student writing in stages and an example of an effective writing rubric for summative assessment. Moxley provides an analysis of course-based and program-based assessment. The article explains the collaborative development of the rubric and the My Reviewers program that incorporates peer review, developmental feedback, and summative assessment. The article also provides an assessment of the overall program including statistics and usage data. This use of data is an early precursor to student learning analytics, a burgeoning field that hopes to allow students to better track their own progress by using time-sensitive data.
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---. "Writing Syllabi Worth Reading." Tonahangen.com. 22 August 2012. Web. 14 May 2016.
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