-
Notifications
You must be signed in to change notification settings - Fork 742
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use bots as part of gameplay #548
Comments
You can as of v0.37. This isn't documented yet, but the summary is that you can do something like: multiplayer: Local({ bots: ... }) Take a look at the unit tests in |
Ah, great. For others who come across this, I found issue #383 which has some references to code for a similar use case. Thanks! |
Any chance of the documentation updating any time soon to include this? |
Any news on this one? |
I might just be missing it but is it possible to use a bot as a part of normal gameplay? For example, a human vs. AI chess game or blackjack where the dealer is a bot. From what I see, the bot is only available as a means to test gameplay and is not exposed through
ctx
or otherwise.The text was updated successfully, but these errors were encountered: