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// orientation of the wall is fairly simple. we only need to orient it around the y axis,
// and the angle is calculated with 2d math.. now this calculation does not factor in the position of the
// camera, and so if you move the cursor right relative to the starting position the
// wall will be oriented away from the camera (in this app the wall material is set as double sided so you will not notice)
// - obviously if you want to render something on the walls, this issue will need to be resolved
```.
I am facing the same issue. rendering into wall is flipped can you suggest a solution I am not able to figure it out
The text was updated successfully, but these errors were encountered:
As you have mentioned already in WallNode.swift.
The text was updated successfully, but these errors were encountered: