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82AF4E16BBC0BEC8.yaml
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# Kirby's Dream Buffet 1.0.0
# BID: 82AF4E16BBC0BEC8
# Thanks to Hazerou for finding offsets
# Game was patched to use triple buffer, and to avoid flickering with some 2D transparent elements, I have disabled transparency in them.
# Issue with flickering exists because game is hardcoded to only register 2 textures into texturepool and 2 samplers into samplerpool for framebuffers.
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
type: bytes
main_offset: 0x861208
value_type: uint32
value: 0x52800069
# Fix helper functions to properly copy third buffer address to stack
-
type: bytes
main_offset: 0x8612DC
value_type: uint32
value: 0x52800062
-
type: bytes
main_offset: 0x8654D8
value_type: uint32
value:
- 0xD10183FF
- 0xA9027BFD
- 0x910083FD
- 0xF9001BF7
- 0xA90457F6
- 0xA9054FF4
- 0xA9017FFF
-
type: bytes
main_offset: 0x86550C
value_type: uint32
value: 0x52800062
-
type: bytes
main_offset: 0x8655B8
value_type: uint32
value:
- 0xA9002BE8
- 0x97FFE69B
- 0xA9454FF4
- 0xF9401BF7
- 0xA94457F6
- 0xA9427BFD
- 0x910183FF
-
type: bytes
main_offset: 0x793298
value_type: uint32
value:
- 0xD10143FF
- 0xA9027BFD
- 0x910083FD
- 0xA90357F6
- 0xA9044FF4
-
type: bytes
main_offset: 0x7932E0
value_type: uint32
value: 0xA9017FFF
-
type: bytes
main_offset: 0x7932EC
value_type: uint32
value: 0x52800062
-
type: bytes
main_offset: 0x793310
value_type: uint32
value:
- 0xA9444FF4
- 0xA94357F6
- 0xA9427BFD
- 0x910143FF
-
type: bytes
main_offset: 0x876B00
value_type: uint32
value:
- 0x910043E1
- 0x910043F7
-
type: bytes
main_offset: 0x876B14
value_type: uint32
value:
- 0x52800062
- 0xA9017FFF
-
type: bytes
main_offset: 0x8CFC44
value_type: uint32
value:
- 0x910003E1
- 0x52800062
-
type: bytes
main_offset: 0x8CFC5C
value_type: uint32
value: 0x910003FA
-
type: bytes
main_offset: 0x876B14
value_type: uint32
value: 0x52800062
-
type: bytes
main_offset: 0x8612DC
value_type: uint32
value: 0x52800062
-
type: bytes
main_offset: 0x876A64
value_type: uint32
value: 0x52800062
# Disable transparency for some 2D elements to avoid issues with flickering at triple buffer
-
type: bytes
main_offset: 0x7BFB00
value_type: uint32
value:
- 0xD2802049
- 0xB948494A
- 0xD37DF14C
- 0x9120A114
- 0xF9000289
15FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 4
-
type: block
what: timing
20FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 3
-
type: block
what: timing
25FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 2
30FPS:
# Interval (default value)
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 2
35FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1
40FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1
45FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1
50FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1
55FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1
60FPS:
# Interval
-
type: write
address: [MAIN, 0xBEBFD8, 0]
value_type: int32
value: 1