Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

consul reset after every build #4249

Open
matthiaskrgr opened this issue Jan 29, 2025 · 0 comments
Open

consul reset after every build #4249

matthiaskrgr opened this issue Jan 29, 2025 · 0 comments
Labels
Bug Something isn't working Script / Animation Units scripts, both BOS and LUS

Comments

@matthiaskrgr
Copy link

Description

  1. use consul to build a tight grid of spy cams which can all be be built by the consul without needing for it to move.

Expected Behaviour

The consul opens one time, builds a cam, turns, continues to build another cam, etc

Actual Behaviour

instead, the consul opens (puts out its little cute arms)
builds one cam
closes again (arms retract)
opens again (arms go out again)
builds another cam

While most builders only go through an "opening" phase once and can build multiple objects until they "close" again, the consul seems to reset somehow after each build unit causing it to be slower when building grids than it has to be.

Reproduction steps

No response

Other

No response

@matthiaskrgr matthiaskrgr added the Bug Something isn't working label Jan 29, 2025
@WatchTheFort WatchTheFort added the Script / Animation Units scripts, both BOS and LUS label Jan 29, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working Script / Animation Units scripts, both BOS and LUS
Projects
None yet
Development

No branches or pull requests

2 participants