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Feature: SAI option for phasing players. #21263

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TheSCREWEDSoftware opened this issue Jan 24, 2025 · 2 comments
Closed

Feature: SAI option for phasing players. #21263

TheSCREWEDSoftware opened this issue Jan 24, 2025 · 2 comments

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@TheSCREWEDSoftware
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Describe your feature request or suggestion in detail

Either adding or changing the current behaviour.

  • SMART_EVENT_EVENT_PHASE_CHANGE | (not sure what it does or how to use it)
  • SMART_ACTION_SET_EVENT_PHASE and SMART_ACTION_INC_EVENT_PHASE | Only works for creatures
  • SMART_ACTION_RANDOM_PHASE and SMART_ACTION_RANDOM_PHASE_RANGE | Only works for creatures
  • SMART_ACTION_SET_INGAME_PHASE_MASK | Only works for creatures

Tests i tried was simply if you wave at the NPC it will try to phase you. Doesn't work. Closest player doesnt work either. If any of phase aim at the creature always work.

If i did something i'm all ears.

The intial test for this was Gossip teleport (into an instance, works fine) and than be phased. And i thought was me teleporting away that didnt give it enough time to phase. So in the same instance tried the same but no joy.

Describe a possible solution to your feature or suggestion in detail

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Additional context

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@Nyeriah
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Nyeriah commented Jan 24, 2025

All of those except the last refer to AI phases and not world phasing, it doesn’t exist for players because apart from custom stuff player phasing is handled through auras

@TheSCREWEDSoftware
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I wll close this i didn't knew AURAS were used to change the phase of the player.

Do auras for phrasing players are numeric 1,2,... 12 or do they work as the bitmask? Also which are the aura used?

@TheSCREWEDSoftware TheSCREWEDSoftware closed this as not planned Won't fix, can't repro, duplicate, stale Jan 24, 2025
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