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Design Areas.md

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UI

  • Game setup / player selection
  • Viewer (board, history)
  • Human player input
  • Computer player logic trace (?)

Board / Game State

  • Player turn control
  • Move validation
  • Win/Draw recognition

Players

  • Human
  • Computer

Intelligent Computer Player

  • Hypothetical gameplay, winning strategy recognition
  • Memoization
  • Board Comparison (Rotation, Reflection)
  • Or, pre-programmed game plans?

Naive Computer Player (?)

  • Random gameplay
  • Near-win recognition

Tests

  • Win/Draw recognition
  • Computer player intelligence