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I would think that more people would have this issue than myself, but I can't find anything. I'd retopo my mesh, (I tried an automated retopo in Instant Meshes and a manual retopo in Maya) and when I returned to meshroom, and replaced the mesh path and ran texturing once again, I'd notice the output was all black. Some notable warnings I'm seeing are:
And also, it's reporting that all cameras are being skipped:
Pouring over discussions and tutorials, I can't really lock onto what step I'm missing or gumming up. The texture node log is this:
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Take a look at https://github.com/alicevision/Meshroom/wiki/Texturing-after-external-re-topology Did you rotate and export your model with this rotation from Maya? |
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Take a look at https://github.com/alicevision/Meshroom/wiki/Texturing-after-external-re-topology
Did you rotate and export your model with this rotation from Maya?