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As in the description, pressing alt. fire button (RMB for me) doesn't activate zoom for sniper rifle, while using unofficial patch from OldUnreal. Turning off foxWSFix in UnrealTournament.ini fixes this issue, but also turns off fixes for weapons FOV.
The text was updated successfully, but these errors were encountered:
Very belated reply - does toggling the bCorrectZoomFOV property in UnrealTournament.ini change this behavior at all? I'm wondering if I should just add a toggle for all FOV changes, in case of odd issues popping up.
For what it's worth, the widescreen fix should function identically with or without the OldUnreal patch, and works for me on 469c. Does the fix work for you on vanilla?
As in the description, pressing alt. fire button (RMB for me) doesn't activate zoom for sniper rifle, while using unofficial patch from OldUnreal. Turning off foxWSFix in
UnrealTournament.ini
fixes this issue, but also turns off fixes for weapons FOV.The text was updated successfully, but these errors were encountered: