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app.js
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let gameSeq=[];
let userSeq=[];
let started=false;
let level=0;
let btns=["yellow","red","purple","green"];
h2=document.querySelector('h2');
document.addEventListener("keypress",function(){
if (started == false){
console.log("game is started")
started = true;
levelUp();
}
})
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash")
},250);
}
function userFlash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash")
},250);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText= `Level ${level}`;
let randIdx=Math.floor(Math.random()*3);
let randColor=btns[randIdx];
let randBtn=document.querySelector(`.${randColor}`)
// console.log(randIdx);
// console.log(randBtn);
// console.log(randColor);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
// console.log("current level:",level);
// let idx= level - 1;
if (userSeq[idx] === gameSeq[idx]){
if(userSeq.length== gameSeq.length){
setTimeout(levelUp,1000);
}
// console.log("same value")
}
else{
h2.innerHTML = `Game over!! Your score was <b> ${level} </b> <br> Press any key to start.`
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor = "white";
},150)
reset();
}
}
function btnPress(){
console.log(this)
let btn=this;
userFlash(btn)
// console.log("btn was pressed")
userColor=btn.getAttribute("id");
console.log(userColor);
userSeq.push(userColor);
checkAns(userSeq.length - 1);
// level++;
}
let allBtns=document.querySelectorAll(".btn");
for (btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started = false;
gameSeq=[];
userSeq =[];
level=0;
}