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Any game that uses VDW > 244 is pushed down and draws garbage lines at the top of the screen. This can be easily reproduced using Screen Dimension Test
This is seen in the SGX game Madou Kind Granzort, where the first few drawn lines are slightly offset, and the entire screen is pushed down ~20 pixels.
Expected Behavior
No response
Actual Behavior
Extra garbage from the scaler is displayed at the top of the screen, and the video is pushed down ~20 pixels.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Version (or build number)
0.3.0
Steps to reproduce
Any game that uses VDW > 244 is pushed down and draws garbage lines at the top of the screen. This can be easily reproduced using Screen Dimension Test
This is seen in the SGX game Madou Kind Granzort, where the first few drawn lines are slightly offset, and the entire screen is pushed down ~20 pixels.
Expected Behavior
No response
Actual Behavior
Extra garbage from the scaler is displayed at the top of the screen, and the video is pushed down ~20 pixels.
Additional Context
No response
The text was updated successfully, but these errors were encountered: