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megazeux.spec
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Name: megazeux
Version: 2.84c
Release: 1%{?dist}
Summary: A simple game creation system (GCS)
Group: Amusements/Games
License: GPLv2+
URL: http://digitalmzx.net/
Source: megazeux-2.84c.tar.bz2
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root
BuildRequires: SDL-devel
BuildRequires: libvorbis-devel
BuildRequires: libpng-devel
BuildRequires: zlib-devel
%description
MegaZeux is a Game Creation System (GCS), inspired by Epic MegaGames' ZZT,
first released by Gregory Janson in 1994. It was recently ported from 16bit
MSDOS C/ASM to portable SDL C/C++, improving its platform support and
hardware compatibility.
Many features have been added since the original DOS version, and with the
help of an intuitive editor and a simple but powerful object-oriented
programming language, MegaZeux allows you to create your own ANSI-esque games
regardless of genre. It is actively maintained by a thriving community.
See http://digitalmzx.net/ for more information.
%prep
%setup -q
%build
./config.sh --platform unix --as-needed-hack \
--enable-release
%{__make}
%install
rm -rf "$RPM_BUILD_ROOT"
make install DESTDIR=${RPM_BUILD_ROOT}
%clean
rm -rf "$RPM_BUILD_ROOT"
%files
%defattr(-,root,root,-)
%doc docs/changelog.txt docs/port.txt docs/macro.txt
%{_bindir}/
%{_prefix}/games
%{_libdir}/megazeux
%{_datadir}/megazeux
%{_datadir}/icons/megazeux.png
%{_sysconfdir}/megazeux-config
%changelog
* Sat Dec 22 2012 Alistair John Strachan <[email protected]> 2.84c-1
- new upstream version
* Sat Jun 02 2012 Alistair John Strachan <[email protected]> 2.84-1
- new upstream version
* Sat Nov 26 2009 Alistair John Strachan <[email protected]> 2.83-1
- new upstream version
* Thu Nov 27 2008 Alistair John Strachan <[email protected]> 2.82b-1
- initial RPM release