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Level.h
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#define AMOUNT 3
typedef struct BRICK
{
int x;
int y;
int width;
int height;
bool active;
};
class Level
{
Level* next;
Level* previous;
int levelNumber;
public:
int brickAmount;
BRICK bricks[13];
Level(int levelnum)
{
levelNumber = levelnum;
}
int getLevelNumber()
{
return levelNumber;
}
//BRICK* getLevelBricks(){ return levelBricks;}
//void setLevelBricks(BRICK bricks[]){ levelBricks = bricks; }
void setAmount(int amount)
{
brickAmount = amount;
}
int getAmout()
{
return brickAmount;
}
Level* getNext()
{
return next;
}
Level* getPrevious()
{
return previous;
}
void setNext(Level* level)
{
next = level;
}
void setPrevious(Level* level)
{
previous = level;
}
};